LuaVMX
(lua)
April 11, 2024, 6:17am
#1
i want to create an effect like in smooth slicing where you can seamlessly slice characters in half but idk how to approach it, the closest ive ever gotten to being able to do it was using subtractasync however the cuts arent precise and are usually incorrect
example:
External Media
my attempt:
External Media
3 Likes
I hope this works
Create two models,one left and one right,and then do the cutting.
LuaVMX
(lua)
April 11, 2024, 7:12am
#3
yes that could work but considering how theres going to be different angles that the players are going to be hit at (depending on where the characters are), the result wouldnt be accurate to the path that the swords blade went
The angles can be fixed by using CFrame.Angles()
External sources can also cause some problens too,
Try to do on your onw or u understand what each function do
1 Like
awry_y
(ary)
April 11, 2024, 7:14am
#5
You can view this video; https://www.youtube.com/watch?v=JV8W8C-8o_c by @5uphi which shows how you can cut parts in two equal pieces, similar to what you want.
3 Likes
LuaVMX
(lua)
April 11, 2024, 7:39am
#6
cframe.angles still wouldnt be able to make the cut fit the path that the sword takes? eg someone gets sliced through the middle or on their arm, etc
Amritss
(Amritss)
April 11, 2024, 7:57am
#7
Are you saying you want the player’s body to be sliced in the direction the scythe is facing? If that’s the case I think you could use Vector3:Dot().
LuaVMX
(lua)
April 11, 2024, 8:31am
#8
im trying to achieve an affect like what ephmere said above but i just dk how to do it correctly
Try watching this tutorial. You may try to apply the concept used here. It’s made by a great YouTuber.
1 Like
awry_y
(ary)
April 11, 2024, 5:22pm
#10
I have mentioned the same video above but it seems that OP thinks it’s complicated? Or is just ignoring it completely.
LuaVMX
(lua)
April 12, 2024, 1:33am
#11
no, im not ignoring it, as i stated in my original post ive already used that method (subtractasync) and its not coming out correctly