I’m not exactly sure where this should go, so I’ll put it here.
I’m trying to streamline my decal creation process. To that end, I want to eliminate the step of having to copy the files from the content directory into the asset folder of Roblox Studio. I have 2 hard drives: an OS drive and a storage drive. Roblox installs itself onto the OS drive, and the asset directory is on the storage drive.
The goal is to create a link that allows me to use an rbxasset://
link to grab a file out of the asset directory, and have the file auto-update in studio when the file updates. ReloadAssets
is set to true.
There are 3 types of links that mklink
can create: symlinks, hard links, and junctions. Because the install and content directory are on different drives, hard links cannot be created.
Attempt 1: symlinks
Roblox Studio does not recognize symlinks and will not display content found in symlinks
Attempt 2: junctions
Roblox Studio recognizes junctions and will display decals found inside, but will not automatically update the file in the game when the file is updated
So that leaves me with the question: what can I do? I don’t need a maintenance-free solution (one that works with roblox updating), but I would like to cut out the hassle of copying files from the asset directory to the content folder while I’m working.