Maybe they’re using this instead of the original voice chat?
[Update] February 28, 2024
Hello Creators!
We’re excited to unveil the beta release of our new Audio API, which includes highly anticipated controls over sound and voice that @Doctor_Sonar previewed at RDC !
[image11] [image2]
Have you ever wanted to emit a single sound from various 3D locations simultaneously? What about altering players’ voices? How about implementing team chat or creating a functional walkie-talkie? Our new API finally empowers you with the control over sound and vo…
Most specifically the AudioDeviceInput class.
They also probably use the PeakLevel
and RmsLevel
properties of the AudioAnalyzer class, that they have connected to the input instance through a Wire instance.
2 Likes