Using the texture bloom effect via scripts

In my game, I have gun skins. My game applies the textures via scripting. The texture’s Color3 is set to 1000, 1000, 1000 but when I try to apply it in game via scripts, it doesn’t work.

This is how it’s supposed to look
image

Well Color3 only goes to 255,255,255 so that might be the issue. Just try to find the actual colour level of whatever colour that 1000, 1000, 1000 makes in the editor.

I tested changing the baseplate colour in the editor and this code worked below for me though. It just made the texture black.

script.Parent.Texture.Color3 = Color3.fromRGB(1000,1000,1000)

Sorry if this wasn’t helpful. I’m not exactly sure what is going wrong with your code, cause I can’t see it.

I found the issue, and it’s that whenever the texture is inside a character (the gun is a tool) the texture bloom effect isn’t being rendered. Not sure what to do about this though.

Yeah sorry not to sure if I could help you on that. I just thought that I would give you some ideas since no one else was helping.

you can make the gun attach to the player arm and use UserInputService to check if the player is clicking