I’m trying to play a tween animation for when the button is clicked. However when I click the button the first time, everything works but the second time nothing happens and the button stays red. No errors or anything. Any idea what’s going on?
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.25)
local goal1 = {Size = Vector3.new(1, 1, 0.05)}
local goal2 = {Size = Vector3.new(1, 1, 0.25)}
local Enabled = script.Parent.Parent.Enabled.Value
local Lasers = script.Parent.Parent.Lasers
local Button = script.Parent
local tween1 = tweenService:Create(Button, tweenInfo, goal1)
local tween2 = tweenService:Create(Button, tweenInfo, goal2)
debounce = false
function wat(player)
if player.TeamColor == script.Parent.Parent.Parent.Parent.TeamColor.Value then
if Enabled and not debounce then
debounce = true
Enabled = false
tween1:Play()
Button.BrickColor = BrickColor.new("Really red")
Lasers.BrickColor = BrickColor.new("Bright green")
Lasers.Transparency = 0.8
Lasers.A.Enabled = false
Lasers.B.Enabled = false
Lasers.C.Enabled = false
wait(0.5)
tween2:Play()
debounce = false
end
elseif not Enabled and not debounce then
debounce = true
Enabled = true
tween1:Play()
Button.BrickColor = BrickColor.new("Bright green")
Lasers.BrickColor = BrickColor.new("Really red")
Lasers.Transparency = 0.5
Lasers.A.Enabled = true
Lasers.B.Enabled = true
Lasers.C.Enabled = true
wait(0.5)
tween2:Play()
debounce = false
end
end
script.Parent.ClickDetector.MouseClick:connect(wat)
tween1 makes the button push in, and tween2 makes the button push back out to simulate a pressing button animation.