Using Vector Force On The Ground Causes Slowing

I’m trying to add knockback to my game using vector force, but the ground causes the character to slow down, i have tried adding a y axis force so the character isn’t on the ground but slightly floating but not upward but if the character was in mid air the character would go upward, if add even more force so it doesn’t look like it was slowing down, if the character was in the air there would get a very quick boost backward. is there another way so you wouldn’t slowdown if the character is on the ground?

If the character is in the air they get a boost (Force: 0,0,5000):

If there was a Y Axis force so the character isn’t on the ground + Doesn’t Stop The Character Slowing Down (Force: 0, 3000, 5000):

If there’s more force, there’s still a boost if there in the air (Force: 0, 0 ,10000):

I need a way so there isn’t drag using Vector Force

Although these are deprecated functions, but try “BodyVelocity”. There you can adjust the strength of the movement.

Humanoids automatically slow themselves down while on ground, and have MASSIVE deceleration.
So, if possible, you could set your player into PlatformStanding state or Physics state and see if that works.