USP-S [] Blender Model

Hello. I recently decided to make a H&K USP model in blender. It took around 4 hours but I’m extremely happy with how it turned out.

Pictures
Eevee render:



Workbench render:



Geometry


Tris: 4,518
Verts: 2,319
Faces: 1,778


Final Thoughts
Even though it took 4 hours, I’m incredibly happy with how it came out. The only issue is that I don’t know how to UV unwrap or bake textures (if anyone has an easy to follow tutorial that isn’t 45 minutes that goes into every technicality imaginable, please send me it.)

Thanks for reading. Any feedback appreciated.

10 Likes

WOW!
Those are some really well made guns, i think the time you took was reasonable
That looks like it should be in a seperate video game
I have no negative feedback here

2 Likes

This blender model, is probably the best I’ve ever seen.
Keep up the good work, mate!

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WOW!
That’s incredible, i know this is hard (hell) because i have tried Blender before lol.
Keep making things, that’s awesome man.

1 Like

Watchout with the ngons, you can use autosmooth to fix them, instead of topologizing properly.

3 Likes

Autosmoothing is already on. I noticed the wacky shading on the grip, likely because part of it is all one face- i’ll add some knife cuts b/t vertices on each side to help it look better.

Wow, these are brilliant. Are you for hire? Please DM me if so.

Definitely worth it, 4 hours for such a great gun. If you make a portfolio, you’ll make lots of robux to exchange.

1 Like