Update Log
2020 Updates
2021 Updates
2022 Updates
2023 Updates
2024 Updates
January 5th - HUGE update
New:
• Battlepass (season 9)
• New weapons in tiers 5-11
• Arms in first person mode (not customisable yet)
• New pass for sale: Customise Overhead Colors
Improvements:
• Optimised bullet tracers and holes
• Improved stat card in the loadout menu
• Information box at the bottom of the screen for locked tiers
• Information box at the bottom of the screen for event tier
• Weapon level is visible when modifying it
• Lock image beside tier buttons
• Updated M1911 model and animations
• SVD Dragunov renamed to SVD
• Chat hidden when in armory
• Images added for ammunition and capacity modifications
• Weapon modification prices decreased or increased for each tier
• Stat card displays cost of weapon
• Removed the red arrow from the shop button
• Improved buttons at the top of the screen
• Improved prestige menu
• Updated chat to the latest version by Roblox
• The time left to revive a player is visible
• New ammunition models for rocket launchers and grenade launchers
Special Effects:
• Other players’ bullet tracers are visible
• Other players’ muzzle flashes are visible
• Smoother backwards recoil effect
• Increased backwards recoil effect for many weapons
Bug Fixes:
• Weapon transparency when selecting skins
• Missing Christmas presents on ‘The Last Stand’ map
• Juggerblox on mobile gives +50% health instead of +100%
• Global leaderboards not displayed in correct order
• Scout, M95, HECATE II not using the bolt after reloading an empty weapon
Game Balance:
• Players are no longer invulnerable for 10 seconds after being damaged
• In classic mode, it lasts 8 seconds, and prevents 8 hits
• In hard mode, it lasts 7 seconds, and prevents 7 hits
• In apocalypse mode, it lasts 6 seconds, and prevents 7 hits
January 6th
Improvements:
- Massively-improved zombie pathfinding
- When all players are downed, zombies walk around the map randomly instead of standing still
- New rocket/grenade parts for grenade and rocket launchers
Bug Fixes:
- Rocket/grenade launchers not shooting in the correct direction on mobile in first person mode
- Classic bosses not shooting rockets
- Grenade and rocket launcher explosions that do not damage create hit markers
Balance:
- Boss rocket velocity and blast radius increase in Hard mode (+25%), and even more in Apocalypse mode (+50%)
- Boss rocket damage increases in Hard mode (+10%), and even more in Apocalypse mode (+20%)
- Fewer zombies spawn on the ‘Skyhigh Arena’ boss map
- Fewer zombies spawn in the ‘Nacht des Eises’ map
Old servers have not been shut down. They will be gradually replaced as people leave them.
April 30th
Changes:
• Decreased invincibility time after being damaged
• Season 9 battlepass ended
Bug Fixes:
• Removed the new damage indicator feature. It may be readded in the future
• Season 9 battlepass weapons are available for purchase with event tokens
• Fixed the ‘Loadout’ menu visible by default
I recently finished university. A new update is being developed.
Thank you for your patience and for playing my game!
May 9th
Improvements:
• Much of the user interface hides when using the armory
• The text size of the buy menu changes to fit
Bug Fixes:
• Fixed a bug that gives event tokens
• Fixed a cause of infinite loading
• Fixed being unable to close the map vote menu
1 BILLION VISITS UPDATE July 14th
CELEBRATIONS:
• Thank you for 1 BILLION VISITS!
• Play now and receive 10 free cases of Gold (4), Platinum (3), Rhodium (2), and Element 115 (1) types!
New:
• New season 10 battlepass
• New weapons
• New map
• New breakable glass that can shatter
• Decorations for 1 billion visits
• Improved lighting
• New textures for the maps
Bug Fixes:
• The anticheat system sometimes ignored bullets
• LMG bullets visible when there is no ammo loaded
• Winter skyboxes were used outside of winter
Improvements:
• Improved zombie pathfinding
• Slightly lowered memory usage
• When a round timer reaches 0 seconds, remaining zombies are not despawned
• All sounds have similar volumes now, so no sounds or music are too loud
July 19th
Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned
Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch
July 20th
Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned
Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch
July 21st
Bug Fixes:
• Infinite map loading (I accidentally disabled 13/14 maps in the game while testing the new map Dead Mall)
Balance Changes:
• Model 95 Derringer damage buffed from 60 to 80
• RM277 damage buffed from 41 to 42, reload shorter
• Galil damage buffed
August 22nd
Zombie Uprising Update:
Bug Fixes:
• Fixed camera mode changing to third person after respawning (on mobile and console)
• Fixed camera view moving after changing between first and third person mode (on mobile and console)
Improvements:
• Missions no longer visible on mobile. In the future, it will depend on your mobile device’s screen size
• Main menu room has more decor and a new viewpoint, and rarely shows ads on a screen that is only visible if ads are present
• Experience, money, and points text around crosshair size depends on whether your device is on mobile, computer, or console. In the future, it will depend on screen size and device type
• New button on mobile to change between first and third person mode
HUGE Winter Update November 22nd
New:
• Season 11 Battle Pass! G11 K2, SVT-40, and Panzerschreck!
• New weapons! M9 (Updated), Mini-14, AK-12, M17, and PP-19 Bizon!
• New explosion effects
• New bullet impact effects, with size depending on caliber
• Prestige 5, with a new skin and new attachment
Improvements:
• HUGE improvements to zombie pathfinding.
• Zombies look at barricades directly.
• Muzzle flash positioning has been improved
• Zombie movement animations are smoother
• More case rewards have been added to the battle pass
• Improved interior graphics in ‘Nacht des Eises’ map
Bug Fixes:
• Ammo and medical boxes do not despawn at the end of a round.
• Optics are now in the centre of the screen
Miscellaneous:
• Halloween decorations have been added.
• Collect hidden treats around the maps!
• Your explosions can damage you, but not to 0
• Automatic reloads are delayed when the fire button is held on snipers and rocket launchers.
November 25th
Bug Fixes:
• Fixed some new weapons having the incorrect calibre (with no effect on stats)
• Fixed the end time of the new battle pass
• Fixed an artefact on the G11 K2’s default optic
November 30th
Bug Fixes:
• Fixed unlocking tiers after prestiging, without having to rejoin servers
2025 Updates
January 13th
Bug Fixes:
• Miscellaneous bug fixes
HUGE Update July 4th
New:
• Season 12 Battle Pass!
• New weapons: G17, QBZ-192, GEN-12, DEAGLE XIX, Lee Enfield No.4, KP-31, F2000
• New owned weapon skins menu
• New map ‘Penthouse’
• New player list
• New menu for shop, settings, battle pass, and rank
• New zombie attack sounds
Improvements:
• Controller D-PAD can change weapons
• Improvements to console user interface
• Weapon skins are ordered alphabetically
• Weapon skins user interface improved
• Purchased skins are automatically equipped
• The mouse can move freely inside of menus, even in first person mode
• Improved menus
• Improved lighting
• Various improvements
Bug Fixes:
• Fixed issues with shadows in various maps
• Fixed the magazine being visible when customising different sections
Miscellaneous:
• Purchasable ‘event levels’ and ‘event tokens’ have been removed
• There is a new premium currency, ‘Gold’, to simplify the game
• Event tokens have been converted. 1 event token = 3,750 gold
• Weapon skins are now specific to each weapon
• Weapon skins you already own are universal for all weapons
July 4th
Bug Fixes:
• Fixed an issue in first person mode where the mouse icon is not locked in the middle, after using a menu
• Fixed an issue in first person mode where the mouse icon becomes visible while aiming • Fixed an issue in first person mode where the mouse icon is invisible after unaiming
• Fixed issues with the new map
• Fixed issues with loading after teleporting from Roblox’s ‘The Hatch’
• Miscellaneous fixes Miscellaneous:
• In old battle passes, 2 of 3 event tokens did not need the premium pass • In the new battle pass, 2 of the 3 gold rewards now do not need the premium pass (it was 1 of 3)
July 5th
New:
• New setting for visibility of stats in the top bar. It is ‘Always’ by default, or can be when the ‘Player List’ is open
• New setting for font size of stats in the top bar
Bug Fixes:
• Fixed missing color button for skins with customisable colors
• Fixed more issues with the new mouse lock system
• Fixed the position of stats in the top bar
• Fixed invisible tool buttons after upgrading a weapon
• Fixed a rare loading error
• Fixed font size during the loading screen, especially on mobile
• Fixed missing ‘The Hatch’ event eggs on boss maps
• Various minor fixes
Miscellaneous:
• The skin pack passes are off sale, at least for now
• The game will still check if players own them
• For skins with customisable colors, all colors are unlocked
July 7th
Bug Fixes:
- Fixed a bug during ‘loading clothing’,
- Fixed a bug where some mobile devices did not get a HP boost,
- Fixed a bug where support tools on mobile did not have a fire button
Improvements:
- Larger settings, rank, and event menus
July 9th
Bug Fixes:
- Fixed a bug where cases froze,
- Fixed the season 12 badge not being given,
- Fixed the player list size changing
- Fixed the player list profile card stats not updating
July 18th
Bug Fixes:
- Fixed a cause of zombies spawning incorrectly
- Fixed aim on mobile in 3rd person view
- Fixed Molotov and Sticky grenade
- Fixed which weapon is upgraded in the Model 115 machine
- Fixed missing sniper optics for the Lee Enfield
- Fixed reloading when less than 1 magazine is left.
- Fixed player collision with ammunition and medical boxes
- Fixed a rare bug where non-shotguns shoot multiple bullets
- Fixed head position when proned in ‘Classic’ 3rd person view
- Fixed the display of owned weapons after purchasing a weapon
- Fixed the setting for showing daily missions
- Fixed the prestige 5 discount being 25% instead of 30%
- Fixed the prestige 5 skin not being given
- Fixed the prestige 5 skin preview being absent
- Fixed the broken glass sounds
- Fixed the MGL drum desync
- Fixed an error while opening cases,
- Fixed arms being visible when looking through a scope
- Fixed side attachment orientation on GEN-12
Map Fixes:
- Fixed a bugged pathfinding spot on ‘Zombie D-Day’
- Fixed a bugged pathfinding spot on ‘Nacht des Eises’
- Fixed bugged pathfinding spots on ‘Penthouse’
- Removed a misplaced invisible wall in the ‘Skatepark Showdown’ boss map
Improvements:
- Improved size and position of the boss health bar
- Improved zombie pathfinding
- Removed default Roblox health bar
- Improved red screen effect when damaged
Miscellaneous:
- Old skin passes give free solid-color skins
- The ‘Legendary Skins’ pass is back on sale
July 22nd
Bug Fixes:
- Fixed laser pointer dots being invisible after a Roblox update
- Fixed skin pack passes not giving some color skins
- Fixed a cause of zombies spawning in the wrong area
- Fixed side attachment orientation on the XM250
Improvements:
- Improved zombie pathfinding; They try to intercept moving players
July 23rd
Bug Fixes:
- Fixed zombies being stuck at barricades, caused after a Roblox update
- Fixed a rare bug where the battle pass completion badge was not given
Improvement:
- Improved sizes for the text in the custom player list (leaderboard)
July 28nd
Bug Fixes:
- Fixed zombies falling through the metal mesh on ‘Site 51’
- Fixed a cause of bullets being ignored by the anticheat system
- Fixed zombies flinging eachother
- Fixed zombies falling to the ground on ‘Penthouse’
- Fixed repeated battle pass notifications for the badge
- Fixed transparency of the ‘Force Field’ and ‘Transparent’ skins
- Fixed a hiding spot on ‘Dead Suburbs’
Improvements:
- Improved lighting from machines
- Zombies try to move away when pathfinding is stuck
August 21st
New:
- 25 free unlockable skins re-added!
- Controls popup when equipping a weapon
Improvements:
- Improved aim in 3rd person on console
- Default Roblox health bar re-enabled
- Default music volume setting decreased
- Improved zombie pathfinding
Bug Fixes:
- Fixed mouse/cursor icon issues
- Fixed skins being given for support weapons
- Fixed a rare loading error
- Fixed scope borders on mobile devices with island bars
- Fixed zombie pathfinding spots on ‘Zombie D-Day’ map
- Fixed owned weapons not updating before pressing play
- Fixed a cause of damage not registering
MASSIVE Update - 3rd October
New:
• Season 13 battle Ppass
• New weapons: TP-82, Gewehr 43, L85A1, MAG-7, UMP-45, GM6 Lynx
• Customise touch button size and position
• Zooming added in third person mode
• New setting for shadows
• New setting for toggling aiming
• New fire zombie effect
• New ammunition refill sound effect
Player Updates:
• New R15 player model
• 30 new player movement animations
• Improved crouching and proning
Zombie Updates:
• 60 new zombie animations
• New ‘Ice Zombie’
• New ‘Crawler’ zombie
• 2 new models for the ‘Tank’ zombie
• 2 new models for the ‘Boomer’ zombie
• 2 new models for the ‘Fire’ zombie
• 1 new model for the ‘Champion Miniboss’ zombie
• 2 new models for the ‘Winged Miniboss’ zombie
• 3 new models for the ‘Juggernaut Miniboss’ zombie
• 3 new zombie models
• New effects for the ‘Fire’ zombie
• Bulletproof shields for the ‘Tank’ and ‘Juggernaut’ zombies
• Fixed zombie feet clipping
• Zombies try to fix themselves if stuck
• Improved zombie pathfinding with obstacles and steps
Improvements:
• Improved lighting
• Improved controller support, especially on mobile, tablet, and computer
• Improved user interface in the bottom corners of the screen
• Improved kill feed
• Improved menu size on mobile and tablet
• Improved rag doll effect
• Improved grenade throwing sound effects
• Improved saving and loading when immediately changing servers
• Statistics visible for grenades in the loadout menu
• Dynamic weapon skins change colour in the skins menu
Bug Fixes:
• Fixed aiming issues with controllers
• Fixed a pathfinding bug spot on the map ‘Brian’s Burgers’
• Fixed a pathfinding bug spot on the map ‘Nacht Des Eises’
• Fixed a pathfinding bug spot on the map ‘Penthouse’
• Fixed the position of the ‘Goala Coala’ machine on ‘Nact Des Eises’
• Fixed boss zombie explosion damage
• Fixed scopes on weapons from the random weapon machine
• Fixed a rare loading error
• Fixed the charging handle of the ‘M2HB’
• Fixed crosshair ammunition text being briefly visible when spawning
• Fixed a firerate turret bug
• Fixed a broken turret bug
• Fixed overlapping buttons in the battle pass menu
• Various bug fixes
Optimisations:
• Major optimisations for zombie animations
• Major server-sided optimisations
• Zombie AI optimisations
• Various optimisations
Miscellaneous:
• Emotes enabled
• There is a damage cooldown after an explosion hurts a player
• Quieter air conditioner sounds
• On console, chat is disabled when using the armory
• On console, chat is smaller
• Disabled collisions for player accessories
4th October
Bug Fixes:
- Fixed a bug that prevented pressing ‘Play’ after respawning,
- Disabled 3D layered clothing for now. I will attempt to make it compatible with the game
- Fixed sniper scopes not being available for the ‘GM6 Lynx’
Miscellaneous:
- Improved lighting, especially indoors
7th October
Bug Fixes:
- Removed head bobbing while moving without a weapon in first person mode
- Fixed crouching animations for other players
- Fixed proning animations for other players
- Fixed temporary arm detachment when equipping weapons at very high ping
- Fixed issues with the avatar customisation system
Improvements:
- Re-added the previous style of user interface for the bottom left and right
- Re-added the health bar in the bottom right of the screen
- More optimizations for animations
- Improved weapon stat card on small devices
- Improved text size scaling
Miscellaneous:
- Added Halloween decorations and hidden reward boxes
- Reduced maximum round intermission time from 45 seconds to 30 seconds
9th October
Improvements:
- R6 and R15 player models are both supported
- Improved R6 proning animation
- Optimisations for rockets and grenade launchers’ grenades
Bug Fixes:
- Fixed the ‘Ice Zombie’ not spawning
- Fixed proning arm sway when turning in first person mode
13th October
Improvement:
- All weapon tiers below your highest-tier weapon are unlocked for purchase
- This includes new weapons at lower tiers
Bug Fix: - Player accessory effects are enabled again
15th October
Bug Fix:
- Fixed unlocked weapon tiers being locked
- Fixed first person mode mouse being unlocked after closing a menu
Improvements:
- Simplified hint messages for locked tiers
18th October
In order to provide better value and because of the success of the sale, most items will remain at reduced prices!
Developer Product Changes (before bulk discounts):
- Gold: 67 robux per 1000 gold before the sale, 50 during the sale, 40 now (-40.3%)
- Money: 15 robux per $1000 before the sale, 5 during the sale, 7 now (-53.3%)
Reduced Pass Prices:
- **Custom Overhead Colors: **175 robux before the sale, 99 during the sale, 99 now (-43.4%)
- Both Laser Saber Packs: 1337 before the sale, 777 during the sale, 777 now (-41.8%)
- Katana Pack: 777 robux before the sale, 299 during the sale, 350 now (-55%)
- Karambit Pack: 499 robux before the sale, 299 during the sale, 299 now (-40.1%)
- +25% Experience: 150 robux before the sale, 99 during the sale, 99 now (-34%)
- Legendary Skins Pack: 1337 robux before the sale, 777 during the sale, 777 now (-41.9%)
- Elite Membership: 499 robux before the sale, 299 during the sale, 299 now (-40.1%)
- VIP Membership: 250 robux before the sale, 150 during the sale, 150 now (-40.1%)
Unchanged Pass Prices:
- Starter Pack: 199 before the sale, 99 during the sale, 199 now
Note that these figures do not factor regional pricing discounts.
21st October
Zombies:
- The shields of the ‘Juggernaut Miniboss’ and ‘Tank’ zombies are no longer bullet proof. They act like body armor; damage is reduced unless armor piercing ammunition is used.
- Removed armor from the legs and lower arms of the ‘Juggernaut’ and ‘Champion’ minibosses
Powerups:
- Zombies can not drop powerups on death until they have reached a barricade
- Removed the ‘Defender’ powerup (repair all barricades); This is an experiment and might be reversed
25th October
Bug Fixes:
- Fixed bugs with using a mouse on touch screens and console
- Fixed invisible mouse icon after changing to a mouse
- Added the ‘Third Person Mode’ setting for mouse on console and touch screens
7 November
Zombie Uprising Update
New Arm Animation System:
- New arm animation system in third-person view
- Both arms move from the shoulders dynamically
- The arms never detach from the shoulders
- 3D avatar clothing is now compatible
- The right arm moves during reloads in third-person view
Improvement:
- Minor client-sided optimisations
Bug Fixes:
- Fixed incorrect head position on certain R15 body types
- Fixed idle animations playing on other players who are holding weapons
Miscellaneous:
- Reduced volume of zombie sounds
- Ended the Halloween event
Fan-Made Wiki
A fan-made wiki has been created!
https://zombie-uprising.fandom.com/wiki/Home
Special thanks to the main creators:
TheDumbNumbGuy
ObsureDev
tabyhunterwolf
quicklightspeed142
Roadmap: Future Updates
These are not ordered based on when they will be created. I don’t know when each idea will be made real.
- Even more maps
- Even more weapons
- New and better boss fights
Completed roadmap goals:
- Console support.
- New zombie types.
- Multiple difficulties.
- Weapon skins.
- Boss fights.
- Earn USSF ranks by reaching certain in-game levels.
- Shotguns.
- Tier 8-10.
- Rocket launchers.
- Melee Weapons.
- More maps.
- Revives.
- Prestige after owning all weapons from all tiers.
- Multiple grenade types
- Global leaderboard
Credit
BRIANO10 is the sole developer of this game, with the contributions of:
Robloxwolf123 - Most of the weapon skin textures
Robloxiader - Zombie animations
diazqueen - Rendered thumbnails
MelodoxYT - Commissioned songs and multiple sound effects (Playlist)
ROBLOX and APM Music - All other music (Check the in-game settings for the current song’s name)
