[USSF] - Zombie Uprising Updates and Roadmap

US Special Forces

USSF

Zombie Uprising - Updates and Roadmap


Update Log
2020 Updates
2021 Updates
2022 Updates
2023 Updates


2024 Updates

January 5th - HUGE update

New:
• Battlepass (season 9)
• New weapons in tiers 5-11
• Arms in first person mode (not customisable yet)
• New pass for sale: Customise Overhead Colors

Improvements:
• Optimised bullet tracers and holes
• Improved stat card in the loadout menu
• Information box at the bottom of the screen for locked tiers
• Information box at the bottom of the screen for event tier
• Weapon level is visible when modifying it
• Lock image beside tier buttons
• Updated M1911 model and animations
• SVD Dragunov renamed to SVD
• Chat hidden when in armory
• Images added for ammunition and capacity modifications
• Weapon modification prices decreased or increased for each tier
• Stat card displays cost of weapon
• Removed the red arrow from the shop button
• Improved buttons at the top of the screen
• Improved prestige menu
• Updated chat to the latest version by Roblox
• The time left to revive a player is visible
• New ammunition models for rocket launchers and grenade launchers

Special Effects:
• Other players’ bullet tracers are visible
• Other players’ muzzle flashes are visible
• Smoother backwards recoil effect
• Increased backwards recoil effect for many weapons

Bug Fixes:
• Weapon transparency when selecting skins
• Missing Christmas presents on ‘The Last Stand’ map
• Juggerblox on mobile gives +50% health instead of +100%
• Global leaderboards not displayed in correct order
• Scout, M95, HECATE II not using the bolt after reloading an empty weapon

Game Balance:
• Players are no longer invulnerable for 10 seconds after being damaged
• In classic mode, it lasts 8 seconds, and prevents 8 hits
• In hard mode, it lasts 7 seconds, and prevents 7 hits
• In apocalypse mode, it lasts 6 seconds, and prevents 7 hits

January 6th

Improvements:

  • Massively-improved zombie pathfinding
  • When all players are downed, zombies walk around the map randomly instead of standing still
  • New rocket/grenade parts for grenade and rocket launchers

Bug Fixes:

  • Rocket/grenade launchers not shooting in the correct direction on mobile in first person mode
  • Classic bosses not shooting rockets
  • Grenade and rocket launcher explosions that do not damage create hit markers

Balance:

  • Boss rocket velocity and blast radius increase in Hard mode (+25%), and even more in Apocalypse mode (+50%)
  • Boss rocket damage increases in Hard mode (+10%), and even more in Apocalypse mode (+20%)
  • Fewer zombies spawn on the ‘Skyhigh Arena’ boss map
  • Fewer zombies spawn in the ‘Nacht des Eises’ map

Old servers have not been shut down. They will be gradually replaced as people leave them.

April 30th

Changes:
• Decreased invincibility time after being damaged
• Season 9 battlepass ended

Bug Fixes:
• Removed the new damage indicator feature. It may be readded in the future
• Season 9 battlepass weapons are available for purchase with event tokens
• Fixed the ‘Loadout’ menu visible by default

I recently finished university. A new update is being developed.
Thank you for your patience and for playing my game!

May 9th

Improvements:
• Much of the user interface hides when using the armory
• The text size of the buy menu changes to fit

Bug Fixes:
• Fixed a bug that gives event tokens
• Fixed a cause of infinite loading
• Fixed being unable to close the map vote menu

1 BILLION VISITS UPDATE July 14th

CELEBRATIONS:
• Thank you for 1 BILLION VISITS!
• Play now and receive 10 free cases of Gold (4), Platinum (3), Rhodium (2), and Element 115 (1) types!

New:
• New season 10 battlepass
• New weapons
• New map
• New breakable glass that can shatter
• Decorations for 1 billion visits
• Improved lighting
• New textures for the maps

Bug Fixes:
• The anticheat system sometimes ignored bullets
• LMG bullets visible when there is no ammo loaded
• Winter skyboxes were used outside of winter

Improvements:
• Improved zombie pathfinding
• Slightly lowered memory usage
• When a round timer reaches 0 seconds, remaining zombies are not despawned
• All sounds have similar volumes now, so no sounds or music are too loud

July 19th

Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned

Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch

July 20th

Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned

Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch

July 21st

Bug Fixes:
• Infinite map loading (I accidentally disabled 13/14 maps in the game while testing the new map Dead Mall)

Balance Changes:
• Model 95 Derringer damage buffed from 60 to 80
• RM277 damage buffed from 41 to 42, reload shorter
• Galil damage buffed

August 22nd

Zombie Uprising Update:
Bug Fixes:
• Fixed camera mode changing to third person after respawning (on mobile and console)
• Fixed camera view moving after changing between first and third person mode (on mobile and console)

Improvements:
• Missions no longer visible on mobile. In the future, it will depend on your mobile device’s screen size
• Main menu room has more decor and a new viewpoint, and rarely shows ads on a screen that is only visible if ads are present
• Experience, money, and points text around crosshair size depends on whether your device is on mobile, computer, or console. In the future, it will depend on screen size and device type
• New button on mobile to change between first and third person mode

HUGE Winter Update November 22nd

New:
• Season 11 Battle Pass! G11 K2, SVT-40, and Panzerschreck!
• New weapons! M9 (Updated), Mini-14, AK-12, M17, and PP-19 Bizon!
• New explosion effects
• New bullet impact effects, with size depending on caliber
• Prestige 5, with a new skin and new attachment

Improvements:
• HUGE improvements to zombie pathfinding.
• Zombies look at barricades directly.
• Muzzle flash positioning has been improved
• Zombie movement animations are smoother
• More case rewards have been added to the battle pass
• Improved interior graphics in ‘Nacht des Eises’ map

Bug Fixes:
• Ammo and medical boxes do not despawn at the end of a round.
• Optics are now in the centre of the screen

Miscellaneous:
• Halloween decorations have been added.
• Collect hidden treats around the maps!
• Your explosions can damage you, but not to 0
• Automatic reloads are delayed when the fire button is held on snipers and rocket launchers.

November 25th

Bug Fixes:
• Fixed some new weapons having the incorrect calibre (with no effect on stats)
• Fixed the end time of the new battle pass
• Fixed an artefact on the G11 K2’s default optic

November 30th

Bug Fixes:
• Fixed unlocking tiers after prestiging, without having to rejoin servers


2025 Updates

January 13th

Bug Fixes:
• Miscellaneous bug fixes

HUGE Update July 4th

New:
• Season 12 Battle Pass!
• New weapons: G17, QBZ-192, GEN-12, DEAGLE XIX, Lee Enfield No.4, KP-31, F2000
• New owned weapon skins menu
• New map ‘Penthouse’
• New player list
• New menu for shop, settings, battle pass, and rank
• New zombie attack sounds

Improvements:
• Controller D-PAD can change weapons
• Improvements to console user interface
• Weapon skins are ordered alphabetically
• Weapon skins user interface improved
• Purchased skins are automatically equipped
• The mouse can move freely inside of menus, even in first person mode
• Improved menus
• Improved lighting
• Various improvements

Bug Fixes:
• Fixed issues with shadows in various maps
• Fixed the magazine being visible when customising different sections

Miscellaneous:
• Purchasable ‘event levels’ and ‘event tokens’ have been removed
• There is a new premium currency, ‘Gold’, to simplify the game
• Event tokens have been converted. 1 event token = 3,750 gold
• Weapon skins are now specific to each weapon
• Weapon skins you already own are universal for all weapons

July 4th

Bug Fixes:
• Fixed an issue in first person mode where the mouse icon is not locked in the middle, after using a menu
• Fixed an issue in first person mode where the mouse icon becomes visible while aiming • Fixed an issue in first person mode where the mouse icon is invisible after unaiming
• Fixed issues with the new map
• Fixed issues with loading after teleporting from Roblox’s ‘The Hatch’
• Miscellaneous fixes Miscellaneous:
• In old battle passes, 2 of 3 event tokens did not need the premium pass • In the new battle pass, 2 of the 3 gold rewards now do not need the premium pass (it was 1 of 3)

July 5th

New:
• New setting for visibility of stats in the top bar. It is ‘Always’ by default, or can be when the ‘Player List’ is open
• New setting for font size of stats in the top bar

Bug Fixes:
• Fixed missing color button for skins with customisable colors
• Fixed more issues with the new mouse lock system
• Fixed the position of stats in the top bar
• Fixed invisible tool buttons after upgrading a weapon
• Fixed a rare loading error
• Fixed font size during the loading screen, especially on mobile
• Fixed missing ‘The Hatch’ event eggs on boss maps
• Various minor fixes

Miscellaneous:
• The skin pack passes are off sale, at least for now
• The game will still check if players own them
• For skins with customisable colors, all colors are unlocked

July 7th

Bug Fixes:

  • Fixed a bug during ‘loading clothing’,
  • Fixed a bug where some mobile devices did not get a HP boost,
  • Fixed a bug where support tools on mobile did not have a fire button

Improvements:

  • Larger settings, rank, and event menus
July 9th

Bug Fixes:

  • Fixed a bug where cases froze,
  • Fixed the season 12 badge not being given,
  • Fixed the player list size changing
  • Fixed the player list profile card stats not updating
July 18th

Bug Fixes:

  • Fixed a cause of zombies spawning incorrectly
  • Fixed aim on mobile in 3rd person view
  • Fixed Molotov and Sticky grenade
  • Fixed which weapon is upgraded in the Model 115 machine
  • Fixed missing sniper optics for the Lee Enfield
  • Fixed reloading when less than 1 magazine is left.
  • Fixed player collision with ammunition and medical boxes
  • Fixed a rare bug where non-shotguns shoot multiple bullets
  • Fixed head position when proned in ‘Classic’ 3rd person view
  • Fixed the display of owned weapons after purchasing a weapon
  • Fixed the setting for showing daily missions
  • Fixed the prestige 5 discount being 25% instead of 30%
  • Fixed the prestige 5 skin not being given
  • Fixed the prestige 5 skin preview being absent
  • Fixed the broken glass sounds
  • Fixed the MGL drum desync
  • Fixed an error while opening cases,
  • Fixed arms being visible when looking through a scope
  • Fixed side attachment orientation on GEN-12

Map Fixes:

  • Fixed a bugged pathfinding spot on ‘Zombie D-Day’
  • Fixed a bugged pathfinding spot on ‘Nacht des Eises’
  • Fixed bugged pathfinding spots on ‘Penthouse’
  • Removed a misplaced invisible wall in the ‘Skatepark Showdown’ boss map

Improvements:

  • Improved size and position of the boss health bar
  • Improved zombie pathfinding
  • Removed default Roblox health bar
  • Improved red screen effect when damaged

Miscellaneous:

  • Old skin passes give free solid-color skins
  • The ‘Legendary Skins’ pass is back on sale
July 22nd

Bug Fixes:

  • Fixed laser pointer dots being invisible after a Roblox update
  • Fixed skin pack passes not giving some color skins
  • Fixed a cause of zombies spawning in the wrong area
  • Fixed side attachment orientation on the XM250

Improvements:

  • Improved zombie pathfinding; They try to intercept moving players
July 23rd

Bug Fixes:

  • Fixed zombies being stuck at barricades, caused after a Roblox update
  • Fixed a rare bug where the battle pass completion badge was not given

Improvement:

  • Improved sizes for the text in the custom player list (leaderboard)
July 28nd

Bug Fixes:

  • Fixed zombies falling through the metal mesh on ‘Site 51’
  • Fixed a cause of bullets being ignored by the anticheat system
  • Fixed zombies flinging eachother
  • Fixed zombies falling to the ground on ‘Penthouse’
  • Fixed repeated battle pass notifications for the badge
  • Fixed transparency of the ‘Force Field’ and ‘Transparent’ skins
  • Fixed a hiding spot on ‘Dead Suburbs’

Improvements:

  • Improved lighting from machines
  • Zombies try to move away when pathfinding is stuck
August 21st

New:

  • 25 free unlockable skins re-added!
  • Controls popup when equipping a weapon

Improvements:

  • Improved aim in 3rd person on console
  • Default Roblox health bar re-enabled
  • Default music volume setting decreased
  • Improved zombie pathfinding

Bug Fixes:

  • Fixed mouse/cursor icon issues
  • Fixed skins being given for support weapons
  • Fixed a rare loading error
  • Fixed scope borders on mobile devices with island bars
  • Fixed zombie pathfinding spots on ‘Zombie D-Day’ map
  • Fixed owned weapons not updating before pressing play
  • Fixed a cause of damage not registering

Fan-Made Wiki

A fan-made wiki has been created!
https://zombie-uprising.fandom.com/wiki/Home

Special thanks to the main creators:
TheDumbNumbGuy
ObsureDev
tabyhunterwolf
quicklightspeed142


Roadmap: Future Updates
These are not ordered based on when they will be created. I don’t know when each idea will be made real.

  • Even more maps
  • Even more weapons
  • New and better boss fights

Completed roadmap goals:

  • Console support.
  • New zombie types.
  • Multiple difficulties.
  • Weapon skins.
  • Boss fights.
  • Earn USSF ranks by reaching certain in-game levels.
  • Shotguns.
  • Tier 8-10.
  • Rocket launchers.
  • Melee Weapons.
  • More maps.
  • Revives.
  • Prestige after owning all weapons from all tiers.
  • Multiple grenade types
  • Global leaderboard

Credit

BRIANO10 is the sole developer of this game, with the exception of:

Robloxwolf123 - Provided most of the weapon skin textures.
Robloxiader - Some of the zombie movement and attack animations.
diazqueen - The new rendered game thumbnails.
MelodoxYT - Commissioned songs, multiple sound effects, and the round intermission sounds. (Playlist)
ROBLOX and APM Music - All other music.

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