Update Log
2020 Updates
2021 Updates
2022 Updates
2023 Updates
2024 Updates
January 5th - HUGE update
New:
• Battlepass (season 9)
• New weapons in tiers 5-11
• Arms in first person mode (not customisable yet)
• New pass for sale: Customise Overhead Colors
Improvements:
• Optimised bullet tracers and holes
• Improved stat card in the loadout menu
• Information box at the bottom of the screen for locked tiers
• Information box at the bottom of the screen for event tier
• Weapon level is visible when modifying it
• Lock image beside tier buttons
• Updated M1911 model and animations
• SVD Dragunov renamed to SVD
• Chat hidden when in armory
• Images added for ammunition and capacity modifications
• Weapon modification prices decreased or increased for each tier
• Stat card displays cost of weapon
• Removed the red arrow from the shop button
• Improved buttons at the top of the screen
• Improved prestige menu
• Updated chat to the latest version by Roblox
• The time left to revive a player is visible
• New ammunition models for rocket launchers and grenade launchers
Special Effects:
• Other players’ bullet tracers are visible
• Other players’ muzzle flashes are visible
• Smoother backwards recoil effect
• Increased backwards recoil effect for many weapons
Bug Fixes:
• Weapon transparency when selecting skins
• Missing Christmas presents on ‘The Last Stand’ map
• Juggerblox on mobile gives +50% health instead of +100%
• Global leaderboards not displayed in correct order
• Scout, M95, HECATE II not using the bolt after reloading an empty weapon
Game Balance:
• Players are no longer invulnerable for 10 seconds after being damaged
• In classic mode, it lasts 8 seconds, and prevents 8 hits
• In hard mode, it lasts 7 seconds, and prevents 7 hits
• In apocalypse mode, it lasts 6 seconds, and prevents 7 hits
January 6th
Improvements:
- Massively-improved zombie pathfinding
- When all players are downed, zombies walk around the map randomly instead of standing still
- New rocket/grenade parts for grenade and rocket launchers
Bug Fixes:
- Rocket/grenade launchers not shooting in the correct direction on mobile in first person mode
- Classic bosses not shooting rockets
- Grenade and rocket launcher explosions that do not damage create hit markers
Balance:
- Boss rocket velocity and blast radius increase in Hard mode (+25%), and even more in Apocalypse mode (+50%)
- Boss rocket damage increases in Hard mode (+10%), and even more in Apocalypse mode (+20%)
- Fewer zombies spawn on the ‘Skyhigh Arena’ boss map
- Fewer zombies spawn in the ‘Nacht des Eises’ map
Old servers have not been shut down. They will be gradually replaced as people leave them.
April 30th
Changes:
• Decreased invincibility time after being damaged
• Season 9 battlepass ended
Bug Fixes:
• Removed the new damage indicator feature. It may be readded in the future
• Season 9 battlepass weapons are available for purchase with event tokens
• Fixed the ‘Loadout’ menu visible by default
I recently finished university. A new update is being developed.
Thank you for your patience and for playing my game!
May 9th
Improvements:
• Much of the user interface hides when using the armory
• The text size of the buy menu changes to fit
Bug Fixes:
• Fixed a bug that gives event tokens
• Fixed a cause of infinite loading
• Fixed being unable to close the map vote menu
1 BILLION VISITS UPDATE July 14th
CELEBRATIONS:
• Thank you for 1 BILLION VISITS!
• Play now and receive 10 free cases of Gold (4), Platinum (3), Rhodium (2), and Element 115 (1) types!
New:
• New season 10 battlepass
• New weapons
• New map
• New breakable glass that can shatter
• Decorations for 1 billion visits
• Improved lighting
• New textures for the maps
Bug Fixes:
• The anticheat system sometimes ignored bullets
• LMG bullets visible when there is no ammo loaded
• Winter skyboxes were used outside of winter
Improvements:
• Improved zombie pathfinding
• Slightly lowered memory usage
• When a round timer reaches 0 seconds, remaining zombies are not despawned
• All sounds have similar volumes now, so no sounds or music are too loud
July 19th
Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned
Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch
July 20th
Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned
Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch
July 21st
Bug Fixes:
• Infinite map loading (I accidentally disabled 13/14 maps in the game while testing the new map Dead Mall)
Balance Changes:
• Model 95 Derringer damage buffed from 60 to 80
• RM277 damage buffed from 41 to 42, reload shorter
• Galil damage buffed
August 22nd
Zombie Uprising Update:
Bug Fixes:
• Fixed camera mode changing to third person after respawning (on mobile and console)
• Fixed camera view moving after changing between first and third person mode (on mobile and console)
Improvements:
• Missions no longer visible on mobile. In the future, it will depend on your mobile device’s screen size
• Main menu room has more decor and a new viewpoint, and rarely shows ads on a screen that is only visible if ads are present
• Experience, money, and points text around crosshair size depends on whether your device is on mobile, computer, or console. In the future, it will depend on screen size and device type
• New button on mobile to change between first and third person mode
Old servers have not been shut down. They will be gradually replaced as people leave them.
HUGE Winter Update November 22nd
New:
• Season 11 Battle Pass! G11 K2, SVT-40, and Panzerschreck!
• New weapons! M9 (Updated), Mini-14, AK-12, M17, and PP-19 Bizon!
• New explosion effects
• New bullet impact effects, with size depending on caliber
• Prestige 5, with a new skin and new attachment
Improvements:
• HUGE improvements to zombie pathfinding.
• Zombies look at barricades directly.
• Muzzle flash positioning has been improved
• Zombie movement animations are smoother
• More case rewards have been added to the battle pass
• Improved interior graphics in ‘Nacht des Eises’ map
Bug Fixes:
• Ammo and medical boxes do not despawn at the end of a round.
• Optics are now in the centre of the screen
Miscellaneous:
• Halloween decorations have been added.
• Collect hidden treats around the maps!
• Your explosions can damage you, but not to 0
• Automatic reloads are delayed when the fire button is held on snipers and rocket launchers.
November 25th
Bug Fixes:
• Fixed some new weapons having the incorrect calibre (with no effect on stats)
• Fixed the end time of the new battle pass
• Fixed an artefact on the G11 K2’s default optic
November 30th
Bug Fixes:
• Fixed unlocking tiers after prestiging, without having to rejoin servers
Fan-Made Wiki
A fan-made wiki has been created!
https://zombie-uprising.fandom.com/wiki/Home
Special thanks to the main creators:
TheDumbNumbGuy
ObsureDev
tabyhunterwolf
quicklightspeed142
Roadmap: Future Updates
These are not ordered based on when they will be created. I don’t know when each idea will be made real.
- Even more maps
- Even more weapons
- New and better boss fights
Completed roadmap goals:
- Console support.
- New zombie types.
- Multiple difficulties.
- Weapon skins.
- Boss fights.
- Earn USSF ranks by reaching certain in-game levels.
- Shotguns.
- Tier 8-10.
- Rocket launchers.
- Melee Weapons.
- More maps.
- Revives.
- Prestige after owning all weapons from all tiers.
- Multiple grenade types
- Global leaderboard
Credit
BRIANO10 is the sole developer of this game, with the exception of:
Robloxwolf123 - Provided most of the weapon skin textures.
Robloxiader - Some of the zombie movement and attack animations.
diazqueen - The new rendered game thumbnails.
MelodoxYT - Commissioned songs, multiple sound effects, and the round intermission sounds. (Playlist)
ROBLOX and APM Music - All other music.