[USSF] - Zombie Uprising Updates and Roadmap

US Special Forces

USSF

Zombie Uprising - Updates and Roadmap


Update Log
2020 Updates
2021 Updates
2022 Updates
2023 Updates

2024 Updates

January 5th - HUGE update

New:
• Battlepass (season 9)
• New weapons in tiers 5-11
• Arms in first person mode (not customisable yet)
• New pass for sale: Customise Overhead Colors

Improvements:
• Optimised bullet tracers and holes
• Improved stat card in the loadout menu
• Information box at the bottom of the screen for locked tiers
• Information box at the bottom of the screen for event tier
• Weapon level is visible when modifying it
• Lock image beside tier buttons
• Updated M1911 model and animations
• SVD Dragunov renamed to SVD
• Chat hidden when in armory
• Images added for ammunition and capacity modifications
• Weapon modification prices decreased or increased for each tier
• Stat card displays cost of weapon
• Removed the red arrow from the shop button
• Improved buttons at the top of the screen
• Improved prestige menu
• Updated chat to the latest version by Roblox
• The time left to revive a player is visible
• New ammunition models for rocket launchers and grenade launchers

Special Effects:
• Other players’ bullet tracers are visible
• Other players’ muzzle flashes are visible
• Smoother backwards recoil effect
• Increased backwards recoil effect for many weapons

Bug Fixes:
• Weapon transparency when selecting skins
• Missing Christmas presents on ‘The Last Stand’ map
• Juggerblox on mobile gives +50% health instead of +100%
• Global leaderboards not displayed in correct order
• Scout, M95, HECATE II not using the bolt after reloading an empty weapon

Game Balance:
• Players are no longer invulnerable for 10 seconds after being damaged
• In classic mode, it lasts 8 seconds, and prevents 8 hits
• In hard mode, it lasts 7 seconds, and prevents 7 hits
• In apocalypse mode, it lasts 6 seconds, and prevents 7 hits

January 6th

Improvements:

  • Massively-improved zombie pathfinding
  • When all players are downed, zombies walk around the map randomly instead of standing still
  • New rocket/grenade parts for grenade and rocket launchers

Bug Fixes:

  • Rocket/grenade launchers not shooting in the correct direction on mobile in first person mode
  • Classic bosses not shooting rockets
  • Grenade and rocket launcher explosions that do not damage create hit markers

Balance:

  • Boss rocket velocity and blast radius increase in Hard mode (+25%), and even more in Apocalypse mode (+50%)
  • Boss rocket damage increases in Hard mode (+10%), and even more in Apocalypse mode (+20%)
  • Fewer zombies spawn on the ‘Skyhigh Arena’ boss map
  • Fewer zombies spawn in the ‘Nacht des Eises’ map

Old servers have not been shut down. They will be gradually replaced as people leave them.

April 30th

Changes:
• Decreased invincibility time after being damaged
• Season 9 battlepass ended

Bug Fixes:
• Removed the new damage indicator feature. It may be readded in the future
• Season 9 battlepass weapons are available for purchase with event tokens
• Fixed the ‘Loadout’ menu visible by default

I recently finished university. A new update is being developed.
Thank you for your patience and for playing my game!

May 9th

Improvements:
• Much of the user interface hides when using the armory
• The text size of the buy menu changes to fit

Bug Fixes:
• Fixed a bug that gives event tokens
• Fixed a cause of infinite loading
• Fixed being unable to close the map vote menu

1 BILLION VISITS UPDATE July 14th

CELEBRATIONS:
• Thank you for 1 BILLION VISITS!
• Play now and receive 10 free cases of Gold (4), Platinum (3), Rhodium (2), and Element 115 (1) types!

New:
• New season 10 battlepass
• New weapons
• New map
• New breakable glass that can shatter
• Decorations for 1 billion visits
• Improved lighting
• New textures for the maps

Bug Fixes:
• The anticheat system sometimes ignored bullets
• LMG bullets visible when there is no ammo loaded
• Winter skyboxes were used outside of winter

Improvements:
• Improved zombie pathfinding
• Slightly lowered memory usage
• When a round timer reaches 0 seconds, remaining zombies are not despawned
• All sounds have similar volumes now, so no sounds or music are too loud

July 19th

Bug Fixes:
• Model 95 Derringer not given by battlepass
• Incorrect skin in battlepass
• Green sand
• Small decorative banners not positioned properly
• Able to exit map in Dead Mall
• AKS-74U and Galil damage stats were incorrect
• Rare infinite loading bug
• Anaconda’s shells misaligned

Improvements:
• The new map ‘Dead Mall’ has a 33% chance of being the first map, not 100% (This was intentional)
• After the round timer reaches 0 seconds, overtime will end after 2 minutes (in case any are stuck)
• Zombie noises have slightly random pitch


Fan-Made Wiki

A fan-made wiki has been created!
https://zombie-uprising.fandom.com/wiki/Home

Special thanks to the main creators:
TheDumbNumbGuy
ObsureDev
tabyhunterwolf
quicklightspeed142


Roadmap: Future Updates
These are not ordered based on when they will be created. I don’t know when each idea will be made real.

  • Even more maps
  • Even more weapons
  • New and better boss fights

Completed roadmap goals:

  • Console support.
  • New zombie types.
  • Multiple difficulties.
  • Weapon skins.
  • Boss fights.
  • Earn USSF ranks by reaching certain in-game levels.
  • Shotguns.
  • Tier 8-10.
  • Rocket launchers.
  • Melee Weapons.
  • More maps.
  • Revives.
  • Prestige after owning all weapons from all tiers.
  • Multiple grenade types
  • Global leaderboard

Credit

BRIANO10 is the sole developer of this game, with the exception of:

Robloxwolf123 - Provided most of the weapon skin textures.
Robloxiader - Some of the zombie movement and attack animations.
diazqueen - The new rendered game thumbnails.
MelodoxYT - Commissioned songs, multiple sound effects, and the round intermission sounds. (Playlist)
ROBLOX and APM Music - All other music.

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