I’m looking for a way to create a live feedback using ViewportFrames;
Bit of background -
I’m working on a Space game where the Exterior and the Interior are two seperate instances. Therefore, I’m aiming for the windows of the interior to represent the surroundings of the exterior. Now I’ve got that working fine, however only in a static representative of the exterior.
How could I get the ViewportFrame to update according to the exteriors surroundings, without causing an immense drain to performance?