UV coordinates resets when exporting .obj meshes in bulk

So, I’ve been trying to import a car I recently made and textured, but every time I use bulk import it resets my UV coordinates, thus not allowing me to use my SurfaceAppearance textures on it.

Here’s what the UV for the doors look like: https://i.imgur.com/nY5UGml.png

For my example on this bug, I will focus on the front doors.

On the left side of this picture is the bulk imported door with material groups, and on the right side is the door imported as a single mesh, no material groups. Both are using the same textures, by the way:

So can someone tell me how I can use bulk import AND be able to maintain UV with Material Groups? I’ve been wanting to showcase this car for a long time now but this bulk import issue has been stopping me from doing so.

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FYI, I’ll be posting some updates on the issue here shortly: Importing .OBJ meshes no longer respects UV coordinates - #7 by Phirsts

Unfortunately I don’t have a fix yet.

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