UV data munted after exporting from studio

As per title, the UV data on my mesh is being absolutely munted after exporting it from studio.


This has been occuring to only this mesh since I first tried many moons ago (probably around a year), i haven’t had this issue with any other meshes. Any ideas?
image

This is the UV map supplied, and it does work, issues are arising as I need to export the mesh and split it

Turns out it needed to have a texture on it for uv data to be retained

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