UV map for roblox avatar changes, how to fix

Im trying to make a special body mesh but whenever i export to blender instead of it working off the original roblox shirt id template it creates its own custom uv map, that includes everything even the hats, as shown here

the problem is that i want the shirt to be interchangeable but cant do that because with the custom body mesh the shirt id just breaks because its using this new uv map that i cant even access, i have no clue why this is happening, im importing it as an obj file if that matters at all

Roblox does that to save space I believe? so you will have to make your own UV map for the custom torso

there are several guides to uv align it properly

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