Uv map isnt aligning properly on roblox but is on blender

I imported a mesh then added on the uv map texture to it but it wont align properly like it does in blender. Even when the uv map automatically applies its the same result

Blender:
image
Roblox:
image
UV map:
Green_Blue_Lure_baseColor
Any ideas on how I could fix it is much appreciated as it will be helpful for the other meshes I upload

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Can you send a screenshot of the Mesh in the UV layout image to better understand the issue?

Example:

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I figured it out, turns out my uv map of the image was for a different mesh and i uploaded the wrong one to my mesh in roblox

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