UV map texturing

So I tried to make some cool 3d model using blender. But I am curious how do people texture the Uv map. Need help .Ty.


As an example.

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I found this tutorial, I think you might like it.

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In blender you need to select the model and click u then click smart uv project. From there make a color pallet for what you want that includes all the colors you need. from there change the texture in blender from a base color to an image texture, after that you can select the parts that are a certain color and just drag and scale them to the color. It’s difficult to explain in words so I would suggest looking up a tutorial on it. Natalie Clabo does a really good job at explaining it in her video explaining how to make ugc items.

Here’s a quick video that might help:

  1. Go to Shading and insert an image texture
  2. Connect the color node to the base color
  3. Click new and create a new texture
  4. Go to UV Editing, click “u”, then select Smart UV Project
  5. Set the Island Margin to whatever you want
  6. Go to Texture Paint
  7. Paint your texture
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What about a more complex model?

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