Hey, I own a pretty big clothing mall with 300+ mannequins displaying clothing. The current method I use is to have empty NPCs with the clothes object inside them, as you would with normal player clothing. The issue is that a mall with such a large amount of clothing is hard to keep good performance on especially on mobile devices.
I have tried to load the mall in chunks to avoid lag but this turned out to be messy and didn’t reduce performance the way I wanted it to do.
The default R6 body has over 200 triangles, and this is currently the way I use to display clothes.
Does anyone know how to UV map a section of part(s) to fit with the default roblox template so it can display clothes without having the “body”?
The default template:
The way I want to do it is so you can display clothes on the low-poly body which is made out of parts and isn’t relied on the Humanoid object.