UV Mapping in 3DS Max

So, this isn’t exactly a Roblox help request, but it involves my working with Roblox, specifically with a model in 3DS Max that I edited some polys on, that now I’m trying to redo the UV Map of.

Any particular suggestions to help this process a long?

Right now, I’m tackling this problem:

Obviously, those two shapes aren’t the same.

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I played around long enough with stuff to figure out how to grab onto individual vertexes in the UV Editor. It’s not the best UV ever, but it’ll do.

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I do games development at college and have to use 3DS Max. UV mapping is the most problematic thing i’ve ever done on it.

Infact, texturing in general is a pain.

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