Hello everyone. I’m having a problem right now with UV maps and how it’s happening on my vehicle.
I’ve created this UV map
And designed this random pattern on it to test if everything is correctly laid out
However, when I actually apply the UV map via the textureID in the mesh, the whole entire texture is scrunched in this one area:
I’ve looked up countless tutorials on UV unwrapping and mapping and I’m convinced I’ve done it correctly (I manually marked seams on blender and everything is displayed there fine) but this is the result I get every time.
For reference this is how my blender looks but I’m not sure if that’ll help:
This is the tutorial I used to learn how to actually make the seams:
and lastly to make it clear I want the colors to match up with the actual locations of the vehicle mesh, which in this case is not happening. If anyone has any suggestions or insight (or even a simpler way of doing this) it’d be greatly appreciated!