I’ve looked up countless tutorials on UV unwrapping and mapping and I’m convinced I’ve done it correctly (I manually marked seams on blender and everything is displayed there fine) but this is the result I get every time.
For reference this is how my blender looks but I’m not sure if that’ll help:
This is the tutorial I used to learn how to actually make the seams:
and lastly to make it clear I want the colors to match up with the actual locations of the vehicle mesh, which in this case is not happening. If anyone has any suggestions or insight (or even a simpler way of doing this) it’d be greatly appreciated!
Did you try using SurfaceAppearance? I once had a weird shading quirk in a character mesh I imported and managed to override it by putting a SurfaceAppearance inside, then setting its ColorMap to the texture. I know this is a different issue than the one I had, but the point is, things are inconsistent in multiple ways and it’s possible that using a SurfaceAppearance will fix your issue as well.