The texture of the building is supposed to be continuous brick (roblox material), and has always been before today’s update. The green doors on the building are also using a custom texture (mesh property). Some meshes are fine, but it seems like most of them are having UV mapping issues that weren’t there before. Here’s a link to the place: ALONE (Dev Version) - Roblox
EDIT: It seems like moving the meshes away from other parts fixes it, but the issue appears again when moved back. This might be some sort of lighting issue?