UV Mapping Shirt/Pants to Custom Humanoid Rig

I’m trying to make a custom R15 mesh rig that’s compatible with the Roblox Humanoid Shirt & Pants objects. image (these)
The problem is that I can’t find any documentation on the limitations or UV layout required to do this.

I already tried aligning my UVs with the composite texture that results from a .obj Roblox character export but the end result in-game was misaligned.

Does anyone know where I can find documentation or resources related to Humanoid UV mapping?

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Not sure if you still need this as its been a while but I think you can use the clothes template.