I’m trying to make a custom R15 mesh rig that’s compatible with the Roblox Humanoid Shirt & Pants objects. (these)
The problem is that I can’t find any documentation on the limitations or UV layout required to do this.
I already tried aligning my UVs with the composite texture that results from a .obj Roblox character export but the end result in-game was misaligned.
Does anyone know where I can find documentation or resources related to Humanoid UV mapping?