UV Texture turns different second time I import

When I import the same Texture twice the gradient UV gets slightly different.
Program used to create it, Photoshop

I have tried:

  1. Changing the resolution,
  2. Changing the mapping of the object
  3. Uploading different objects with same texture
    Yet the issue still happens

Example:

Left is First Import, Right is second import
image

Keep in mind this is just the same object imported twice.
As you can see if you looks closely the second import and imports after that gets lines across the gradient

Here is a demo gradient, 512x512

I can go manually into the second object and change the texture to the first one but it’d be better if I dont have
Any clues to why this happening?

Try adjusting your UV’s size in Blender.