Hi, I’m attempting to use UV unwrapping to create a texture for a Mesh I’m working on in Blender, I’m attempting to texture the surrounding hood, whilst leaving the “Head” [Sphere] Blank, that way the Head can be changed in-game.
However, the two objects are currently joined together - Is there any way I can Texture the hood singularly before joining them together I want the whole model to be a single Mesh.
I think before you use the UV unwrapping i think u will have to separe the objects, to do that u will have to go in editor mode and select the ball and then u press (P) and then Selection.
-here are some images that i guess it might help you:
select the object