UV Unwrapping on Blender

Hi, I’m attempting to use UV unwrapping to create a texture for a Mesh I’m working on in Blender, I’m attempting to texture the surrounding hood, whilst leaving the “Head” [Sphere] Blank, that way the Head can be changed in-game.

However, the two objects are currently joined together - Is there any way I can Texture the hood singularly before joining them together I want the whole model to be a single Mesh.

Thank you!

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I think before you use the UV unwrapping i think u will have to separe the objects, to do that u will have to go in editor mode and select the ball and then u press (P) and then Selection.
-here are some images that i guess it might help you:
select the object

press (P) and then Separe

and then u can use UV unwrapping tool.

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Guide:

Note:You need to have some knowledge about Texturing.
The Model:

1

For unwrapping mark seams in such way that you cover the area you want to color

Marking Seams:
press 2 and then select the edges and then press U and select mark seam

then press a to select everything then press U and select Unwrap

2

Main thing the texture:

1 (Yeah this is the texture)

After unwrapping it will look like this

Put that cap area in the transparent part and the face area we want to color in the white part

it will look like this:

5

After doing all this export it as fbx and import it in roblox studio

Now,create a part
put special mesh and decal in it

6

it will look like this

7

Put the mesh id of the model we imported before in special mesh
8

Don’t forget to resize it as u need

Now,put the texture id in the decal (the texture can be found above)
and change the color as u like
9

Final product:

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