Package Version 96:
- Added
Action:PlayRandom(key): AnimationTrack
- Moved end triggers for emotes into the object scope instead of global scope
Action:PlayRandom(key): AnimationTrack
Itās honestly kinda odd to use something with āRandomā in the name if thereās only one animation you expect to play, and if thereās multiple animations, youād probably expect it to play a random one anyways, it should probably just be Action:Play(key)
Aight man, I just remember that one time someone told me to not abbreviate method names cuz it can be confusing for new people :V
Iāll js make :Play()
an alias for :PlayRandom()
if u dont mind
abbreviate all you want here because the unabbreviated stuff is confusing even after reading the docs
That works
edit: this is why Iām getting glasses soon
Mannnn i spent so long writing docs for everything
The docs explain alot, but it wasnāt exactly clear on how to play an action animation, and neither was the example usage, it took me a while to figure out one of them returned an animationtrack since the types were pretty ācondensedā in the table, for lack of a better word
also i dont think you updated the model
I did update it, try downloading from the new link in the post
Yeaaaaaa
Itās kinda hard to explain how the action animations are stored, Itās basically like how the core animations r stored ({ [actionkey] = {actionanim} }) but u can dynamically register and deregister keys
Do u think i should make the types more verbose or nah
you should probably add a separate section that explains types, and add an example of setting a custom core animation list and action animation in the example usage
oh yeah, also an example of overriding a specific default core animation with a custom core animation
yeah um, youāre not gonna believe this
I knoww the marketplace link is down, i meant the rbxm (i havent updated the marketplace link since the 2nd one got took down)
What did this one even get taken down for, its 100% harmless
Roblox got beef wit me im too goated
you should fix the massive amount of warnings
why are action animations looped by default upon creation?
WHAT WARNINGS!!! \
Theyre not iirc ill check once i finish showering
im 99% sure im uploading these animations non-looped, so idk whatās going on with that
What warnings tho? I use this module in my games and it works pretty fine
not the errors, the warnings in script analysis (such as typechecking errors and stuff)
Ah alr ill fix that later, rn tho im working on a module called SimpleStore which is pretty nice and easy to use (Also has my other thing ReplicatedRegistry incorporated into it!!), and has stuff like builtin leaderboards which allow u to get a rank for a value and transactions.
Heres a peek for the getrankfor method which allows u to get the rank for a value in a leaderboard in 1 GetSortedAsync call instead of other common methods that need to get all the pages and find the value
(Note that this is unfinished :V )
Iām gonna release it today I think, the features are already done