[v.105] SimpleAnimate | An easy-to-use & flexible module replacement for the default Animate script

also, could you not reproduce action animations always looping?

I just tried it and I can lol, I’ll replace the default value for looping with false

Also btw you can do this for your animations list

Swimming = {
{id = "123456", weight = 10, looped = boolean}
}

Theres also speed and fadeTime

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Package Version 101:

  • Changed the looped default to:
    • true for CoreAnimations
    • false for EmoteAnimations
    • false for custom Actions

did you forgot to loop custom set core animations by default?

local animsList = AnimationController.getCopyOfAnimsList("R6", "Animations")
animsList.Walk = {{id = "16802500343",}}

Package Version 102:

  • Added looped parameter to Preload.preloadAnimsList(), i only added it to Preload.preloadAnimsArray :sweat_smile:
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Package Version 105:

  • Added Connections.AutoAdjustSpeedMultipliers which will adjust all speed multipliers based on the humanoid walkspeed, this property is true by default
  • Changed default for Connections.SwimIdleAnimationSpeed from 12 to 1 (oops!)

If you alternate left and right, the run animation will reset even if you are moving forward or backward. I think it’s swapping to the walk animation then the run animation but I’m not really sure.


Action:Play() gives you a warning saying the method does not use a colon, which can be misleading.

WHaaaat hold on

Yeah it’s probably doing that cuz u are decelerating when turning so abruptly, just lower the run threshold

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Oh yeah, that works. I thought the threshold was based on walkspeed :thinking:

No the threshold is based on move speed :V If it was based on walkspeed ion think that’d be very useful

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