[V1.1] Leaderstats Plus - Leaderstats have become unimaginably easier

You can save the backpack if you create a table called Backpack then loop through the player’s real backpack to fetch the names of the tools, then add it to the table and save it. Make sure to handle all the other changes as well such as removing. Then to load when the player rejoins loop through the Backpack table and find the tool in your game according to the name and clone it and parent it to the real Backpack.

1 Like

does anyone know how I could make a float rather than an int

Use a number value instead of an integer value

but how would would I make it that

as in the code extended text

can somebody help please extend extend extend extend

just do

local float = 0.4324323424

if you desperately want to put it in a value object, convert it to a string and use a StringValue. I don’t recommend it though.

also, I recommend not spamming on the post, utilize the Roblox documentation and past forum answers.

This module uses automatically converts your values, so you don’t need to worry about that. As @shr2mp said, you can use any number, it’s not restricted to whole numbers; it should work fine with ‘floats’.

I am making a new game with minigames but I am wondering how can I make it save across the places of it as in

Universe name: “Minigame”
Places: “Home”, “Spleef”

how can I have a leaderstat in home and when I go to spleef it also saves and loads

It should work anyway, AFAIK datastores are linked to the universe and not the place.

Hi, sorry to revive this topic, I remember this and it was amazing, I am wondering about the rbxm files github page no longer exists, I really want people to be able to use this and that is why I am informing you