Global update v1.2 is out!
Everything is changed. I hope you like update, as I tried to make everything more optimized and improved.
Also, if you have ideas on how to improve BetterAnimate, lmk in private messages
Also, if you have ideas on how to improve BetterAnimate, lmk in private messages
This resource has been VASTLY improved however, this should be considered for the default animate script…
I like your usage of Trove, the modularity you’ve crafted and the customization…
Thank you! This script is such a big improvement.
inverse walk doesn’t work with inverse=true (im using r15 character)
Hello, you need to use Enabled_Inverse
not Inverse
Here’s the code how it should look like:
local BetterAnimate = require(PATH_TO_MODULE)
local MyAnimator = BetterAnimate.New(Character, {
Enabled_Inverse = true,
})
MyAnimator:Start()
Hello, thank you .
Im working on 1.2.1 that will add even more features (Signals and Loading avatar animations)
local BetterAniamte = require(PATH_TO_MODULE)
local MyAnimator = BetterAnimate.New(Character)
-- Fires on new state (Running, Falling, etc...)
MyAnimator.Signal_NewState:Connect(function(State: string) end)
-- Fires on new animation (Except tool animation)
MyAnimator.Signal_NewAnimation:Connect(function(AnimationClass: string, AnimationName: string, AnimationTable) end)
-- Fires on new **(String not Vector3)** moving direction
MyAnimator.Signal_NewDirection:Connect(function(Direction: string, Vector3_Direction: Vector3) end)
-- Fires on animation keyframe reached (Including tool animation)
MyAnimator.Signal_KeyframeReached:Connect(function(Keyframe: string) end)
local LocalPlayer = game:GetService("Players").LocalPlayer
local BetterAnimate = require(PATH_TO_MODULE)
local AvatarAnimations = BetterAnimate.GetAvatarAnimationsByUserID(LocalPlayer.UserId)
local MyAnimator = BetterAnimate.New(Character)
MyAnimator:UpdateAnimations(AvatarAnimations, true)
–Code improvements
Thanks! I thought this message won’t reply.
You should be using it now! This is much better then the default animate script + it has important features that can be utilized to make your development experience easier.
And it is a better end product in general.
But I do get the appeal of a 8 directional movement system.
New settings:
Time_DefaultAnimationTransition
for AnimationTrack:Play()
Enabled_ClimbFix
– fix for R6 and R15
Code improvement
@HunterJacksonCarr Here is example how you can do that with BetterAnimate
Showcase: https://youtu.be/2v6d84cjyLs
local Instance_BetterAnimate = game:GetService("ReplicatedStorage").BetterAnimate
local BetterAnimate = require(Instance_BetterAnimate)
local Utils = require(Instance_BetterAnimate.Utils)
local Types = require(Instance_BetterAnimate.Types)
local Character: Model = script.Parent
--local PlayEmote = script:WaitForChild("PlayEmote") :: BindableFunction
local Presets = {
ForwardRight = {
Run = { {ID = 10404627994} },
Walk = { {ID = 10404404615} },
},
ForwardLeft = {
Run = { {ID = 10404604071} },
Walk = { {ID = 10404377900} },
},
Forward = {
Run = { {ID = 10899968825} },
Walk = { {ID = 10921541949} },
},
Backward = {
Run = { {ID = 10358526981} },
Walk = { {ID = 10358505520} },
},
BackwardRight = {
Run = { {ID = 10847291554} },
Walk = { {ID = 10847107747} },
},
BackwardLeft = {
Run = { {ID = 10847298457} },
Walk = { {ID = 10847061332} },
},
Right = {
Run = { {ID = 10404627994} },
Walk = { {ID = 10404404615} },
},
Left = {
Run = { {ID = 10404604071} },
Walk = { {ID = 10404377900} },
},
}
local MyAnimator: Types.BetterAnimate = BetterAnimate.New(Character, {
Enabled_Signal_NewDirection = true,
--Enabled_Inverse = true,
--Enabled_Emotes = true,
--Bindable_PlayEmote = PlayEmote,
})
MyAnimator.Trove_BetterAnimate:Connect(MyAnimator.Signal_NewDirection, function(Direction: Types.Directions)
local FoundAnims = Presets[Direction]
if FoundAnims then
MyAnimator:UpdateAnimations(FoundAnims, true)
else
MyAnimator:UpdateAnimations(Presets.Forward, true)
end
end)
MyAnimator:Start()
thank you i may use better animate
“Bug” report.
The “ServerSide” Script under the “GetAvatarAnimationsByUserID” Module needs to be ran with legacy instead of server to prevent this:
“ServerSide”:
How to turn it into legacy:
Besides that, amazing amazing amazing work.
I have one suggestion (for the people that want it). Include a built in 8 directional movement system.
Ex:
You shouldn’t put BetterAnimate in StarterCharacterScripts. I changed the RunContext so that the script would work from ReplicatedStorage. : p
Ah, I see. Please include this detail in some sort of “READ_ME” So people arent mislead or make a mistake. Thank you!
Is there a Documentation showing what is possible and what not? or how to properly adjust some settings?