You should be using it now! This is much better then the default animate script + it has important features that can be utilized to make your development experience easier.
And it is a better end product in general.
But I do get the appeal of a 8 directional movement system.
Update 1.2.1.1
New type: Instances (for Trove)
New settings:
Time_DefaultAnimationTransition
for AnimationTrack:Play()
Enabled_ClimbFix
– fix for R6 and R15
Code improvement
@HunterJacksonCarr Here is example how you can do that with BetterAnimate
Showcase: https://youtu.be/2v6d84cjyLs
local Instance_BetterAnimate = game:GetService("ReplicatedStorage").BetterAnimate
local BetterAnimate = require(Instance_BetterAnimate)
local Utils = require(Instance_BetterAnimate.Utils)
local Types = require(Instance_BetterAnimate.Types)
local Character: Model = script.Parent
--local PlayEmote = script:WaitForChild("PlayEmote") :: BindableFunction
local Presets = {
ForwardRight = {
Run = { {ID = 10404627994} },
Walk = { {ID = 10404404615} },
},
ForwardLeft = {
Run = { {ID = 10404604071} },
Walk = { {ID = 10404377900} },
},
Forward = {
Run = { {ID = 10899968825} },
Walk = { {ID = 10921541949} },
},
Backward = {
Run = { {ID = 10358526981} },
Walk = { {ID = 10358505520} },
},
BackwardRight = {
Run = { {ID = 10847291554} },
Walk = { {ID = 10847107747} },
},
BackwardLeft = {
Run = { {ID = 10847298457} },
Walk = { {ID = 10847061332} },
},
Right = {
Run = { {ID = 10404627994} },
Walk = { {ID = 10404404615} },
},
Left = {
Run = { {ID = 10404604071} },
Walk = { {ID = 10404377900} },
},
}
local MyAnimator: Types.BetterAnimate = BetterAnimate.New(Character, {
Enabled_Signal_NewDirection = true,
--Enabled_Inverse = true,
--Enabled_Emotes = true,
--Bindable_PlayEmote = PlayEmote,
})
MyAnimator.Trove_BetterAnimate:Connect(MyAnimator.Signal_NewDirection, function(Direction: Types.Directions)
local FoundAnims = Presets[Direction]
if FoundAnims then
MyAnimator:UpdateAnimations(FoundAnims, true)
else
MyAnimator:UpdateAnimations(Presets.Forward, true)
end
end)
MyAnimator:Start()
thank you i may use better animate