[V2.0.7] Slider Class - Create Sliders With Ease!

Can you send an rbxm of the slider or a snippet showing the properties?

Im 100% going to try this. Im currently working on a D.A.W. (digital audio workstation) kinda like FL Studio. So this will be a life saver.
Future update suggestion… Add the ability to create knobs also. Something like the program knobman.

Interesting

Can you elaborate? :thinking:

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It’s the same I sent you last time except I’ve removed and added back the module to update it. I’ve tried updating it in different ways even with InsertService:GetLatestAssetVersionAsync() but still nothing. And I don’t think it’s my slider’s fault since I’ve also tried with the example

Well, the knobs would work similar to a vertical slider, where you click and drag the mouse up and down. It would be similar to program im assuming it would just be based on rotation rather than position. It would be good for volume control or im sure could have many other uses. You could check out knobmans knob gallery without the need to download anything for design inspiration. But heres a basic example.

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That’s away from the points of sliders in my opinion, if you want assistance creating such thing, you can dm me.

Hey, quick question: does this work with deferred signals?

That’s pretty cool! I’ll 100% use it in my games, but there’s a problem: It doesn’t work on mobile

What deferred signals? I would guess you mean signals firing next frame but I don’t know how that relates to anything.


You sure about that? Because I’m almost certain it should and did work there, if not, I’ll look into it.

Nope, it doesn’t work on mobile for me

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Deferred signal behavior. Setting Workspace.SignalBehavior to Deferred breaks the slider module I was previously using, and I’d prefer to keep my deferred signals in the game because it does help with performance.

Weird, I’ll see.

Hmm, I actually never tried, can u try and let me know?

I can take a look, yes. I’ll see if I can adapt my current system.

Is there a way to destroy sliders? I really don’t want to cause memory leaks by not being able to destroy them and I really don’t feel like rewriting my current system to account for it.

Sure enough, it does work with deferred behavior! That gives your module a significant advantage over my old one in my eyes, although it could do with some more customization options and a destroy method imo. Otherwise, it’s a very clean and relatively easy-to-use module! Nice work!

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That’s great to hear! About destroying, there’s a Disable method. I’m looking to clean the code and make a github repo, I think the resource got enough people to see it that it needs well made documentation.

I see. I agree that an actual documentation would be appropriate, if the disable method does work the same as destroying then I think I’ve found my new slider module!

A request/suggestion I have for it is to add in some kind of tween customizability, afaik that’s not an option and the ability to change the tweening would be great.

Nice module!

It does.

Will see about that after documentation and code cleaning, thanks for the suggestion!

alright, thanks for clearing that up. Good luck with this module!

Thanks!..