i’m also wondering how to change the dropdown menu buttons textsize. doing the “:modifyTheme({“IconLabel”, “TextSize”, 22})”
isn’t changing it.
I’ve tried a few things here and I’m certain this is something caused by how my game is handling controller support but I honestly cannot find what’s causing this to occur.
I’m seeing this pop up, I’ve read through your docs and saw there’s an API for changing the keybind for this however it did not work for me.
And in the clip below you’ll see that the button displayed is D-pad up not buttonselect and that it shows when using keyboard and mouse but when I switch to controller it goes away?
https://gyazo.com/89ea18f06f94f40f115af6ff045b841d
If you would like this in an mp4 format instead please let me know.
I don’t think it works.
I remember having this issue like a month ago, and I doubt something has changed.
It hasn’t been updated in a while, but I think an update will fix it at some point.
Does anyone know how to enable selecting multiple options in a dropdown. For example I have a dropdown called Weapons with:
sword
bow
grenade
medkit
I want to be able to select sword AND bow. I know how to enable to select multiple things in the dropdown but does anyone know how to add a limit, like you can only enable 3 of them or something like that?
Can anyone help me?
I found a quick-fix if you need it, go into Icon.Features.Gamepad, on line 28 you can set the highlight key to false, or something else.
It’s obviously just a temporary fix because ideally the gamepad icon would still come up when a gamepad is detected but for whatever reason for me a gamepad is always detected so this is my temporary fix. Hope you can do something with that information too.
Thank you for helping.
This is why:
I’ve recently ran into an issue where the topbar is overlapping with the new chat system, making the buttons inaccessible, is there anyway to change the ZIndex of the topbar or something similar?
TextChatService always layers over everything else. There currently is no way to layer it underneath. Perhaps a feature request for this to be added to Roblox as this issue isn’t isolated to TopbarPlus. I would love to be able to set the ZIndex of the chat so I can layer over other things so the chat isn’t in the way all the time to where I have to close it each time
Is there a way to remove an icon? like not just make it invisible like i mean delete it
Use :destroy()
on the icon. Make sure it doesn’t have any caps
This is an amazing script, I have used it before and it worked fine. For some reason tho, this time when I require the modulescript I do not get any functions with it, it’s recognised as any by roblox. How do I fix this? Did I do something stupid?
My script is in starterplayerscripts and there is no way to do the ResetOnSpawn stuff to false.
So I cannot stop it from duplicating.
I’m curious, is there any way to implement a text box into a TopBar button? I’m curious!
had this issue too, since its a package u dont get an autofill answer, u have to manually type it in, but it still works
in the sense that you want to change the font or the size of the text box?
Well no, I mean putting the TextBox onto the TopBar button.
Then how is it possible that tsb (The Strongest Battlegrounds) doesn’t have that issue? There must be a way to change that.
They use the legacy chat as far as I know
Ah yes it does work with Legacy Chat
Legacy Chat is deprecated, however. It will lose functionality and existing games will have to swap over to TextChatService in the near future. You might have to look into adding the port of legacy chat or make your own system