[v3!] TopbarPlus v3.0.0 | Construct intuitive topbar icons; customise them with themes, dropdowns, captions, labels and much more

Yes i did put it in Starterplayerscripts

I think you can’t you need to make your own

@jayden752010 is correct. boatbomber’s NumberSpinner module was not implemented in v3.

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Can you link or paste the code?

Uh well hello, I’m setto and well I’ve been a dev for 2 years and I have experience in scripts and well basically I found this module and as I saw that it had those cool cosmetics I saw how the module was used, how to create settings and etc and well basically settings shown in the image I sent well everything works well and well I only have one error

Since the script is taken from the topbar 3V place, there is a function that if you touch one, the other is taken out

I mean, I put the “Mute Game” configuration but I also have the “Rocks VFX” so if I put the mute game, the Rocks VFX is removed

How can I fix or remove that function?

image

Use :autoDeselect(false) it will let you select more then 1

Hello Jayden, I’m sorry for answering for being hours and late, I was busy with my things.

1]: wow it seemed like it was going to work but something happened and now it prints strange and confusing errors that I don’t even understand since it is a function that should only remove a function from the module and that’s it but it seems that is not the case

2] I had tried it once but it started giving me errors and well when you answered me I thought I had written it wrong or something like that and it happened again

3] Here is the line of code I used for that and also the errors it measured.


I am also using the module that may be incorrect, I will send a screenshot

image

Hmm, i really don’t know what this could be i’m sorry

Oh well, that’s fine Jayden, nothing is wrong, thank you for your response, I wish you a beautiful day.

Don’t add Icon when calling the function.

Just do :autoDeselect(false)

This time it does not print errors but it does not fulfill that function, it must be an error

For some reason, whenever I reset/die, The script sort of just, breaks?
I’m unsure if I’m just doing something wrong or if it’s actually bugged.

I have a function binded that makes a PlayerGui visible, but after I die, it completely stops working; even though it even STILL continues to print whenever I press the button, just the GUI doesn’t appear, checking in-game it’s not even toggling the Gui on or off at all, it just completely stops working.

image
It works perfectly fine and all the scripts are in the area they’re supposed to be; I’ve even looked at other peoples examples in this thread (and in videos) and theirs work completely fine, I’m not sure if its me who’s done something wrong or if it’s just straight up a bug.

–[[

If you’d like to receive automatic updates make sure to enable
AutoUpdate within PackageLink (inside the Icon).

I recommend enabling auto updates as the application constantly
receives bug fixes, improvements, etc.

All updates (within this version of TopbarPlus) will be backwards
compatible so you don’t need to worry about updates interfering
with your code.

Try not to modify any code within Icon. For instance, don’t accept
“This script is part of a package. Click here to modify.” when
viewing the source code otherwise it will break the package link.
If you want to add your own themes I recommend cloning the Default
module outside of the package then requiring and applying that.

DISCLAIMER: as of 27th March 2024 public packages haven’t been fully
rolled out so you won’t be able to retrieve the latest version
for the time being.

READ_ME is Script with RunContext set to ‘Client’ meaning you can
store it in ReplicatedStorage and Workspace and it will still run
like a normal LocalScript. DO NOT PLACE place in StarterPlayerScripts
(because this is a Script with RunContext). You need to create a separate
LocalScript for anything under StarterPlayerScripts.

You’re welcome to move Icon and require it yourself. You can
then delete this folder and READ_ME.

Have feedback? Post it to devforum.roblox.com/t/topbarplus/1017485
which I actively monitor. Enjoy! ~ForeverHD

–]]

local container = script.Parent
local Icon = require(container.Icon)

Icon.new()
:setLabel(“Example”)
:setImage(16086868244, “Deselected”)
:setImage(16086868447, “Selected”)

just a literal code that came with the TopbarPlus Folder

is it possibly an issue with the ResetOnSpawn property of ScreenGuis?

I have an icon aligned to the right. When I die with a menu open and open it again while dead, it is positioned incorrectly till I respawn:

image

This is in studio. I cannot test in game as my account still uses the old UI, and it works fine with the old UI. Maybe it is shifting because it thinks the health-bar was there and disappeared? Idk…

Help plz?

I tried that, flipped it off to see if anything would change, still nothing, not sure what the problem with it is…

Edit: Nvm??? I just did it again today and it’s suddenly working, weird.

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Instead of releasing v3 out of the blue I recommend doing some public testing with release candidates. From what I can see the mass amount of bugs and issues are a mess.

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Is there any theme available, since the github is no longer available.

Hey ben, is it possible you could add a viewport frame icon? It may sound useless but it could really be a useful feature for some people who wanna make a animated icon without using images