I joined a free kj game, did you even read what i said?
I said if there is any way to replicate the ui in that game.
Thanks for your concern though.
I joined a free kj game, did you even read what i said?
I said if there is any way to replicate the ui in that game.
Thanks for your concern though.
Further update on this,
so i want to move the dropdown a little to the right, how do i do that?
Thanks for your assistance
Does it support custom keybind icons?
Rpoint = Icon.new()
:setOrder(4)
:align("Center")
:setName("RedPoints")
:setLabel("0")
:setImage(6022668911)
:lock()
:modifyTheme({
{"IconButton", "BackgroundColor3", Color3.fromRGB(255, 255, 255)},
{"IconGradient", "Color", ColorSequence.new(Color3.fromRGB(111, 0, 2), Color3.fromRGB(255, 0, 4))},
{"IconGradient", "Enabled", true}
})
I might be too late but the reason this is happening is because RunContext “Client” will run anywhere. The script runs in starter player scripts and then in your player scripts. Change the script to a local script or check if the script is a decent of Players before running
Hello,
when I put the READ_ME script inside a UI element (because it won’t work with the UI unless i do so), it duplicates all the icons twice. Is there any way to fix this?
Read my post above, Turn off the reset on respawn setting on the GUI element.
if you mean the UI element its within, its already off.
:setAlignment("Center")
Are you perhaps using v2 or v3?
I am using V3 but it is still not centered weirdly. I do have :setAlignment(“Center”) it works like 10% of the time but most times it shows on the right side.
This is really helpful thank you for sharing such great work!
What made you add a pineapple?
For some reason when I do “Icon.new()” it creates 2 icons?
This is the script I’m using:
local Icon = require(game:GetService("ReplicatedStorage"):WaitForChild("Classes").Icon)
local icon = Icon.new()
icon:align("Center")
icon:setLabel("Example")
icon:lock(true)
This is what appears:
This appears to be a problem with roblox, for some reason a localscript will also run inside of StarterPlayerScripts
before cloning itself into PlayerScripts
.
For a temporary fix, I simply put the localscript into ReplicatedFirst
Would there be any interest in introducing a way to align dropdowns from their default at the center?
Had to do this myself, but I’ll have to repeat the process of playtesting the values if I happen to change the current layout of my icons.
Icon:modifyTheme({
{"Dropdown", "Position", Icon.isOldTopbar and UDim2.fromScale(3.7, 1.15) or UDim2.fromScale(2.7, 1.15)}
})
My topbar buttons are getting duplicated whenever I play the game
Put your script into ReplicatedFirst
instead
Hiya, the documentation for Themes seems to be missing (or I didnt dig far enough)
Am I able to return this UI design using the themes in TopbarPlus? Not a big fan of the current one and I’m struggling to find a way to get the result I’m looking for
thanks
How would I make a group of buttons like with the chat and menu, just with my custom buttons? (If it’s even a feature)
does anyone know how to add Y-padding to this?
on the topic, does anyone know how to make it so it directly comes down and aligns like this instead of just being on the center?
how do i fix the topbar, its too wide when i scale the images to 0.8