I’ve noticed that in the strongest battlegrounds, dropdowns have an animation that extend the dropdown when clicked. The dropdowns in this current version don’t do that. Is there a way to do animate the dropdowns so that they extend downwards when clicked?
if you go to this test place and do ctrl+shift+f and type “cosmetics”
TopbarPlus v3 Playground - Roblox
You can find how a lot of games do it.
I think they show the green/red icon as an emoji. /
may be cause TSB uses an older version.
if you join the game, then press F9, you can see it says “The Strongest Battlegrounds uses Topbar+ v2.9.1” so that might be the case
also i don’t know if the version is correct
Do :setAlign(alignment)
change the alighment to Left Center or Right
Is it possible to make conditional-based dropdown options? I have two different :SetIcon() in the dropdown and I only want both of them to have a different conditional to show on the dropdown.
Unsure why, but latest version of wally package does not work with rojo. It installs the package in my files correctly, but trying to connect to a place doesn’t sync. 100% related to this package, as removing it clears all issues
For some reason, when the “Icon” Module is required. It catches a error from “Roact”
This happens from JUST requiring it. Latest version and placed in replicated storage. No modifications.
Do you know what this is?
I second this, I recently imported TopBarPlus V3.0.0 into my game, when I tried to require it, it showed that exact error. However, once it shows up my icons still seem to work.
Sure, my game still works out correctly… but I don’t want an error pop up each time a client joins the game to eventually show up in the error report.
Yeah, Seems like the OP hasnt been active recetnly. Hoppefully he can fix it or else ill be forced to do all that boring searching myself…
how do i make right alignment overflow to default as false in isEnabled? Is it just me or is the Caption + Overflow is a mess since the dynamic scaling of screen sizes and people resizing there windows, the caption refuses to stay under its icon.
use :call(function(Icon)
what ever conditionals
end)
TopBarPlus has started to completely lose functionality.
Bugs:
- Runtime error (Roact).
- No longer sorts (Depends on constructor class).
- Loses functionality with UI interactivity randomly.
- Does not detect new Voice Chat Icon.
Fix:
- Find a new maintainer.
- Fix it @ForeverHD.
- Retire project.
Hi, I love TopBar Plus, I think it’s a great idea, but when I was using it today, I’m experiencing a slight issue. So when I was testing it inside of Studio, I noticed that the UI is duplicating.
I am making a Menu selection for my UI so the player doesn’t have like 50 buttons on their screen, but the menu is duplicated even though I only put the code in there once. I honestly can’t figure out why it’s duplicating everything.
I’m having the same problem, I saw a comment somewhere in this thread that the “solution” was to move the script to Workspace/ReplicatedStorage, that worked for me.
It’s not really a solution, more of a workaround and maybe I need to find a way to solve it, since it breaks the organization I set up for my scripts a bit.
PS: It was in StarterPlayerScripts without ResetOnSpawn enabled so I don’t think that’s the issue (as OP mentioned it in other replies)
What script do we move? I moved the Icon script into game.ReplicatedStorage.
I moved the localscript & the icon script to the Replicated Storage
Will it still work properly if the local script is in game.ReplicatedStorage? I’ve never put a local script there before.
What the hell, it worked. I fail to see how just moving it a little fixes it…
I can confirm that, I have the exact same issue. Can you fix the wally package @ForeverHD ?
Thanks!
Apologies in advance for the n00b question but given the following dropdown:
Icon.new()
:setLabel("Example")
:modifyTheme({"Dropdown", "MaxIcons", 3})
:modifyChildTheme({"Widget", "MinimumWidth", 158})
:setDropdown({
Icon.new()
:setLabel("Category 1")
,
Icon.new()
:setLabel("Category 2")
,
Icon.new()
:setLabel("Category 3")
,
})
How do I automatically close the dropdown once an item is selected?
I’ve attempted:
:setDropdown({
Icon.new()
:setLabel("Category 1")
:bindEvent("selected" ,function(icon)
print("selected")
icon:deselect() -- I also tried icon:oneClick()
end)
without success.
You need to deselect the I think it’s called widget?
local myMainIcon = Icon.new() -- ... args
myMainIcon:setDropdown({
Icon.new():bindEvent("selected", function(self)
myMainIcon:deselect()
end)
})