Is there any interest in implementing tracking to the player’s preferred transparency setting? The icons look out of place whenever the setting is set to opaque:
In the new Roblox UI, notices on buttons inside dropdowns are offset when the dropdown is closed. In the previous version of TopbarPlus, the notice would instead append to the dropdown button when it was closed, rather than the ones inside it. Using the latest version of the module btw.
This is a Roblox issue. This usually happens when you try and playtest and Roblox fails to retrieve necessary CorePackages, which are pulled from their servers.
These types of issues usually happen when requiring any module. However, if you require TopbarPlus, and it calls for a game method that requires additional packages to be appended, then this issue might happen.
If Roblox isn’t dying, and this issue is still occuring, then you have a corrupt Studio installation. Generally, Live sessions (you playing the game through the Roblox Player) won’t reflect Studio behavior like this since the CorePackages are pulled off the web directly. Studio’s CorePackages are saved locally and pulled from the web.
Try reinstalling Studio by accessing %localappdata%\Roblox\Versions\RobloxStudioLauncherBeta.exe, or if this doesn’t exist, access the setup roblox server for the RobloxStudioInstaller executable. You may find this at https://setup.rbxcdn.com/RobloxStudioInstaller.exe.
@ForeverHD currently, background transparency doesn’t match with the user-set one, which causes an inconsistency and makes it obvious that TopbarPlus icons are not native.
Shouldn’t they be synced up within the module, instead of done by each game developer?
The example below from Fisch:
I’d recommend just disabling the icon/button until there’s something inside of the dropdown. What i mean is, only enable the icon when there’s something in the dropdown.
Might be an unintended feature:
We’ve edited our topbar theme to change from black to white when selected.
Whenever our topbar overflows and switches to the overflow menu, it all turns white as if there was a button that was selected.
Is this intended behavior? If so, how do we edit this when overflowed?