There is a plugin, “Local File Importer” which is useful for testing textures before actually uploading the asset to Roblox. I do this often when making paint schemes for car models rather than having to render out in something like 3DS Max or Blender, to get a better understanding of exactly what it’ll look like in Roblox (and also dealing with getting things just right when lining up items across different seems of the UV Map)
Decals in studio now have the following properties:
- ColorMapContent
- MetalnessMapContent
- NormalMapContent
- RoughnessMapContent
With this change, Local File Importer files no longer can be applied to Decals due to this error occurring.
Notably however, applying a local file importer ID directly into the special mesh’s TextureID causes no issue
The current work around is to use command line to forcefully set the texture - which is annoying to my workflow.


