local t = game.Players.LocalPlayer.Val.Value
while wait() do
if t >= 0 then
t = t - 1
wait(1)
else
on = false t = t + 1
wait(1)
end
end
The value of t
isn’t changing. t
is a NumberVaule
There are no errors
local t = game.Players.LocalPlayer.Val.Value
while wait() do
if t >= 0 then
t = t - 1
wait(1)
else
on = false t = t + 1
wait(1)
end
end
The value of t
isn’t changing. t
is a NumberVaule
There are no errors
This looks like it’s in a local script. If you are checking the value from the server, it won’t see the changes.
It is checking from the client as well
I think I see the problem. You set the value to a variable, and are changing the variable, not the content of the value object.
Try this:
local t = game.Players.LocalPlayer.Val
while true do
if t.Value >= 0 then
t.Value = t.Value - 1
else
on = false
t.Value = t.Value + 1
end
wait(1)
end
It still stays the same value.
In order for this to work you’d have to do t.Value for all the t below wait()
Could you give some more context, then? Maybe a screenshot/video of the object explorer/property window? There is nothing wrong with the code syntax-wise.