Local Script in StarterPlayerScripts
local cloning = game.ReplicatedStorage.Cloning
local num = game.ReplicatedStorage.Cloning.Num
local limit = game.ReplicatedStorage.Limit
num.Value = 0
print(1)
while wait() do
if num.Value == 0 then
if game.ServerStorage.Level.Value == 6 then
local RandomEntity = math.random(1, 100)
cloning.X.Value = 96
cloning.Y.Value = 0.5
cloning.Z.Value = -27
num.Value += 1
if RandomEntity <= 80 then
print(100)
cloning.Bandit_1:FireServer()
else
print(200)
cloning.Strong_Bandit_2:FireServer()
end
wait(0.5)
local RandomEntity = math.random(1, 100)
cloning.X.Value = 96
cloning.Y.Value = 0.5
cloning.Z.Value = 0
num.Value += 1
if RandomEntity <= 80 then
print(100)
cloning.Bandit_1:FireServer()
else
print(200)
cloning.Strong_Bandit_2:FireServer()
end
wait(0.5)
local RandomEntity = math.random(1, 100)
cloning.X.Value = 96
cloning.Y.Value = 0.5
cloning.Z.Value = 27
num.Value += 1
if RandomEntity <= 80 then
print(100)
cloning.Bandit_1:FireServer()
else
print(200)
cloning.Strong_Bandit_2:FireServer()
end
end
end
end
Script in Workspace
local cloneValues = Instance.new("Folder")
cloneValues.Parent = game.ServerStorage
cloneValues.Name = "CloneValues"
local Level = Instance.new("NumberValue")
Level.Parent = game.ServerStorage
Level.Name = "Level"
game.Players.PlayerAdded:Connect(function(plr)
while wait( ) do
local level = plr:WaitForChild("leaderstats").Level.Value
Level.Value = level
end
end)
It doesn’t detect the Level in ServerStorage, I really need help. I’ve been trying for 20 minutes