I came across a little problem. So I made like a developer product starter pack and when someone buys it, it turns a value inside the player to “true”. The problem is then when I try to print the value it simply returns “false” while the value says “true”.
Problem might be because of my tired brain as another old post I made lol!
Yes, everything goes through the server so the problem is not that it just updated on the client side!
Output: “false”
Value: “true”
Edit: Remember, I will change the :WaitForChild() to :FindFirstChild() but I made this script without thinking like that!
I’m assuming you’re setting the value to true from the client and attempting to read the change from the server or you’re setting the value to true from the server and it isn’t correctly replicating to the client for some reason.
I can try printing it from the developer product script itself just to see, give me a second. The thing is that it sayd that it is true ALL the time so I don’t know where it should be false