Value showing wont update

I want to make it so when you run this name it shows a players number of arrests
it will not update

https://gyazo.com/7695da4e27bc5dfb08dbe340b362e5d6

LOCAL SCRIPT

Player.Chatted:Connect(function(ChatMessage)
	if Active == false then return end
	if ChatMessage then
		if CurrentChannel == "Dispatch" then
			if ChatMessage == "RUN NAME "..game.Players:FindFirstChild(string.split(ChatMessage, " ")[3]).Name then
				local PlayerRunne = game.Players:FindFirstChild(string.split(ChatMessage, " ")[3]).Name
				RunPlayerEvent:FireServer(PlayerRunne)
			end
		end
	end
end)

SERVER SCRIPT

radioFolder.RunPlayer.OnServerEvent:Connect(function(PlayerRunne)
	local FrameTo_output = script.Parent.RadioFrame:FindFirstChild("Dispatch")
	FrameTo_output.LineSix.Text = FrameTo_output.LineFive.Text
	FrameTo_output.LineFive.Text = FrameTo_output.LineFour.Text
	FrameTo_output.LineFour.Text = FrameTo_output.LineThree.Text
	FrameTo_output.LineThree.Text = FrameTo_output.LineTwo.Text
	wait()
	FrameTo_output.LineOne.Text = PlayerRunne.Name.." was Arrested "..PlayerRunne:WaitForChild("Arrests").Value.." times!"
end)
1 Like
if Active == false then return end

Try getting rid of “Return End” and let me know if that works

You’ve changed the value on the client, it is not going to replicate.

Click this button while testing then change the value(or change it with the command line)

Capture

thank you man apperciate it this worked