So basically, I have a Local Script and a Number Value, both descendants of the Local Player’s Player Scripts. When the value changes, the Local Script is supposed to determine whether or not a song is playing based on what number the value holds. However, the script isn’t running at all when the value changes, it won’t even print anything (and yes, I made sure the value is changing in the first place). What’s going wrong here?
local future = game.Workspace:WaitForChild("TitleScreenMusic"):WaitForChild("Future")
local value = script.Parent.Parent:WaitForChild("Values"):WaitForChild("TitleScreenMusicPlaying")
--Code not triggering when value is changed:
value.Changed:Connect(function()
print("Value changed")
if value.Value == 0 then
future.Playing = true
else
future.Volume = .65
wait(.1)
future.Volume = .55
wait(.1)
future.Volume = .45
wait(.1)
future.Volume = .35
wait(.1)
future.Volume = .25
wait(.1)
future.Volume = .15
wait(.1)
future.Volume = .05
wait(.1)
future.Volume = 0
future.Playing = false
end
end)