Values stored in the Player: Good or Bad?

Whenever I’ve needed to store values (Ints, Strings, Numbers) that would need to be accessed by different scripts, I’ve always stored them in the Player because it’s easy to access from anywhere.
But I realize that this isn’t necessarily the most secure place to store values.
Storing them in ServerStorage and using RemoteEvents/Functions to access/change them is more secure…but it takes more work to do it.

I’m curious to hear your thoughts. Do you store values in the player? Have you previous and switched to storing them elsewhere? Where do you store values and why?

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