Hello! I’m having a problem with my obby’s vanishing platforms lagging for other players.
Sometimes, the platform will turn invisible and the players can still jump on it and get through.
This has been a noticeable bug for several play testers. The code is simple… here it is below.
local platform = script.Parent
function show()
platform.Transparency = 0
platform.CanCollide = true
end
function hide()
platform.Transparency = 0.6
platform.CanCollide = false
end
while true do
show()
wait(3)
hide()
wait(2)
end
I assume this would still lead to problems with syncing though? You would see other players jumping on invisible platforms, for example, if Player B joins a few seconds after Player A (or lags).