Hello all, I’m DreadNautical, a builder looking to sell various maps I have made in the past.
NOTICE:
I am open to negotiate all pricings listed on the maps below, however I only accept Robux or USD:
CONTACT:
For the fastest reply, please contact me on discord at DreadNautical#7764
Void was originally meant to serve as a medium sized map for a sci-fi FPS game which was specifically made to incorporate futuristic physics such as wall-running, and jet pack use. This will help explain why some areas cannot evidently be crossed without using such methods. Its setting is based as an underground research facility that was destroyed by an earthquake. It is also strategically balanced with choke points, areas that players can use to flank, and other aspects of successful strategic map design. The map is littered with props players can use for cover, hiding spots, and various interior designs. It would serve as a great asset of any round based FPS, hide-and-seek, or fighting game.
German Border was originally meant to serve as a border admission roleplay kind of game, with the setting of a snowy militarized area during WWII. It includes combining part-based terrain with extensive foliage to give the terrain a realistic feel, provide players with obstacles and places to explore, as well as create strategically positioned areas for the defenders to patrol. The map includes a small, civilian village in which new players spawn. The map also features various assets such as trenches that are camouflaged with the ground, a sentry booth that players can interact with, and more. The militarized German camp includes various accessible buildings and a distinct style of detailed architecture.
Venice Showcase was originally meant to be a building showcase of mine, which I later realized I wanted to sell. It takes place in (you guessed it) a semi-futuristic version of the preservation of the city Venice, which is surrounded by a wall. It offers a medium sized map which players can explore and enter some buildings, and an impressive architectural style.
Winter Business Mall is a project I had started years ago (please don’t judge my lack of building skills back then too hard) which I had envisioned to be a kind of business hub for clothing groups and war clans. It entailed selling ‘offices / stores’ to these group, giving them the dimensions of the office they were expected to build, and then sending me their submission to be approved and then permanently added to the mall for their use. I am placing a lot of emphasis on the overall structure of the build rather than it’s interior contents, which are rather open and bland, and can easily be replaced.