Hello so i have this dash script for my game and i use VectorForce to avoid fling the player when he touches something like a player or a wall.I think VectorForce pushes more in the air because nothing is blocking its way and i just wondered if there’s a solution to this because i want to keep the force constant and not fling the player
Here’s VectorForce while not in the air:
Here’s VectorForce while in the air: