Vector Forces causing stutters in combat system

  1. I want to smooth out the combat and make it feel much smoother

  2. The issue is that every time that I use my abilities there is a visible stutter.

  3. I have looked all over the Forum and tried changing things in my code like instead of destroying the vectorForces I just disable them but with no difference.

Here is a video of what I’m talking about:

robloxapp-20240617-1638573.wmv (1.9 MB)

Hey instead of vector force have you considered using :ApplyImpulse()

You can get the mass by doing this:

local Mass = HumanoidRootPart.AssemblyMass

Usage:

HumanoidRootPart:ApplyImpulse((Direction*Power)/Mass)

You can learn more here:

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