Vector math error?

I don’t think you need to go off the lookVector, you should be able to just offset the position from the CFrame itself.

CFrame * CFrame

I would just get where I want the center of the region to be in my generation, then offset the two required corners by equal amounts in opposite directions. Keep in mind you can’t rotate regions, but you can always use @EgoMoose’s rotated region3 module.

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