Vectorforce help

I’m trying to write a jetpack system where you change direction and speed using Left and right mouse buttons.
I’m having some problems with changing the direction & the speed.
Could anyone explain how to change vector force direction to the direction the player is looking.
Thanks.

1 Like
local direction = character.PrimaryPart.CFrame.LookVector
local force = direction * 1000

or if you want to get the players up vector

local direction = character.PrimaryPart.CFrame.UpVector
local force = direction * 1000

or if you want to use the cameras direction

local direction = game.Workspace.CurrentCamera.CFrame.LookVector
local force = direction * 1000

this video might also help you

I’ve written the following script

local VF = Instance.new("VectorForce")
local speed = 100
print(speed)
VF.Parent = script.Parent:WaitForChild("HumanoidRootPart")
VF.Attachment0 = VF.Parent:WaitForChild("RootRigAttachment")
game:GetService("RunService").RenderStepped:Connect(function()
	if game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
		if speed < 200 then
			print(speed)
			speed = speed * 1.01
			VF.Force = game.Workspace.CurrentCamera.CFrame.LookVector * speed
		else
			speed = 200
		end
		VF.Force = game.Workspace.CurrentCamera.CFrame.LookVector * speed
	elseif game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
		if speed > 100 then
			print(speed)
			speed = speed / 1.01
		else
			speed = 100
		end
		VF.Force = game.Workspace.CurrentCamera.CFrame.LookVector * speed
	end
end)

Unfortunately the script is broken. The character only moves up and down.

Your force is kinder low

Plus you will be fighting gravity

Also your setting the force in left click twice for no reason once is enough

Also I do not recommend tweening the speed like that but use the vector force properties to adjust how quickly the player accelerates

Maybe you will have more success with LinearVelocity