I don’t really know how to approach this situation, so I prefer to leave this post in a help category, anyway I believe it will reach the right users.
I noticed that when using VectorForce, it applies a different force based on the material the part is in. Does this have any parameters? Could I somehow change the force the material exerts under VectorForce? I say this because I actually tested it and just changing the material makes VectorForce weaker or stronger. Ex: Grass is extremely “light” while Sandstone is extremely “heavy”. I don’t know if it’s a bug or there are values behind this mechanism, so I prefer to read from users who have already noticed or know how it works. (Message written with the help of Google Translate)