I’m applying a VectorForce to a HumanoidRootPart of density 1 and mass 24:
The VectorForce has a Force of magnitude 2400:
Using Force = Mass * Accleration
, we should get 2400 = 24 * Acceleration
, making acceleration 100 studs/s/s. However, in execution, the part maintains a constant velocity of 0.667 studs/s.
That doesn’t make any sense to me. What could be the problem?
File: VectorForceFile.rbxl (18.4 KB)
EDIT: Enabling Humanoid.PlatformStand
fixed the problem. Why would that matter?