My goal is to properly emulate vehicle acceleration and braking using body movers. The only issue is I can’t exactly wrap my head around how. I mean I can make the car move with no issue but properly making it accelerate realistically and braking is the problem I can;t seem to solve.
I’m also not entirely sure as to what bodymover would be based suited for a car chassis. Right now I have deemed BodyThrust my best option.
Any insight that would help me in achieving my goal would be greatly appreciated
If you want the vehicle to move I would highly suggest just rolling the wheels and using actual wheel physics to push it. Should be easy with a few cylinders and some Constraints. I talked about the different ways of making vehicles move in this post I made a while ago:
As for how you control these properties, just assign to them using scripts that listen for user input or vehicle seat values.
Not really if using actual wheels with proper friction settings. You can sort of do it with something like a BodyThrust too, but keep in mind that it is still a BodyThrust and not a proper moving vehicle so it will do things like fly into the air if it is aiming up and they accelerate!