Vehicle NPC goes glitchy when it is cloned/parented to workspace

i heavily modified x_o’s jeep to create my own NPC. It was working well until I cloned it in Workspace. This is how it looks like:

i don’t know what has caused this mess, nor how to deal with it. So I’d appreciate if someone figured out
VehicleNPC.rbxl (93.9 KB)

note: i recorded in client (not server) with video recorder

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I have checked the rbxl file, seems to work fine.

I think the issue is either Network Ownership | Roblox Creator Documentation given to the player messing up the physics or a humanoid bug for some reason since there’s a humanoid in the npc model I suggest turning on humanoid sit or humanoid platform stand. I don’t see any of these currently within the file (skimming through it).

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not that much the case because network ownership for vehicle is nil when its occupant is an npc, yet the npc already sit there. but my only guess is that the server chassis system is suffering from a delay (running in both stepped and heartbeat) [really odd, how it suffers in client??]

vehicle chassis configurations:

  • bounce: 100
  • height: 1.5
  • suspension: 4

heh, i still doubt that would be able to be fixed but that’s my thought

edit: turns out the chassis doesn’t support server side, which is the reason why it’s pretty much unstable there. To solve this, i decide to remove it entirely from server, or both

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