Vehicle Physics with SpringConstraint, SpringConstraint goes multiple ways instead of 1

I’m trying to achieve arcade-ish vehicle physics in Roblox. I’m using SpringConstraints for this. Below is my current setup.

afbeelding
ConnectionPoint is the connection point for the spring and the welds to the visual mesh and collision mesh. The Attachment on the Wheel is the lower-most point on the wheel.

I’m having issues with the SpringConstraint, because when the game is ran, the SpringConstraint opts to go all ways, instead of only 1.


How may I solve this? I think it has something to do with the Attachment at the Wheel, but I’m not too sure how I would make it behave to only go up or down, relative to the ConnectionPoint.

All help is welcome. Ask questions if my question is unclear. Thanks in advance :slight_smile: