I’m trying to achieve arcade-ish vehicle physics in Roblox. I’m using SpringConstraints for this. Below is my current setup.
ConnectionPoint
is the connection point for the spring and the welds to the visual mesh and collision mesh. The Attachment
on the Wheel
is the lower-most point on the wheel.
I’m having issues with the SpringConstraint, because when the game is ran, the SpringConstraint opts to go all ways, instead of only 1.
How may I solve this? I think it has something to do with the
Attachment
at the Wheel
, but I’m not too sure how I would make it behave to only go up or down, relative to the ConnectionPoint
.
All help is welcome. Ask questions if my question is unclear. Thanks in advance